avatarolt said:Wow. Improved trip isn't that hard to deal with if you just think of it while planning your adventures.
Why "deal" with it, when you can remove the problem at the source?
I've been running with a Psion who actually uses a spiked chain/improved trip combo for...levels 3-14 now. Our DM had it figured out by level 5 and started blessing him with the "you can't trip this" jank. Now he just uses dominate or something fun.
Exactly. You end up in exactly the same situation as if you'd just removed tripping in the first place. And if you remove tripping in the first place, you don't face problems with pulling a player's schtick out from under him, in the middle of play.
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