Dear Mike and Monte,
My wife had a great idea. She's a long-time, old school gamer who doesn't understand all of this 'edition' nonsense. I love her anyway.
So, her idea is to help attract new players and new GMs to the game. Take the Core Rulebook or DMG or PH or whatever book you release, and make the first four 'chapters' Race, Class, Abilities Scores (and spells for Spellcasters) and Equipment. Give Clerics one Domain until they get the hang of it. Trim down the amount of Equipment and Class Abilities available for the new people and have them run two or three levels, or until they feel comfortable with the rules, and then say 'Here are your Skills, Feats, extra Equipment and all that other jibber jabber.'
"If someone hasn't played the game before, it can be really confusing." is her quote. Along with "That rulebook (my PF Core Rulebook) is a rally big list of rules. They need to be made simpler for people who have never played before."
This could be done with a 'Basic' and 'Expert' set of rules in the same book. The first, I dunno, fifty pages? Seventy five? are simply for the new players. After that, they can pile on whatever rules they want.
I think this is a good idea. Gold, even. Feel free to use that.
Skredli T. Ogre Bon Jovington, III DDS, FBI, STD