Upper_Krust
Legend
Hey Shemeska! 
*Box bounces off*
You forget I am much too high level, there was nothing in Planescape that could possibly hurt me.
You know my opinions on Planescape (we've had this debate on and off for years).
In and of itself Planescape was a good product, BUT in my opinion it was a BAD idea for D&D as a whole.
Basically what Planescape did was say "Lets get to the kewl stuff right now!" But it did that to the detriment of everything else.
I couldn't disagree more strongly.
Each tier of play should be about something NEW.
Each tier of play should should EXPAND the horizons of the game.
Each tier of play should UP THE ANTE.
The contrasts between each tier of play should be pronounced.
If I start off at Level 1 living in Asgard battling demons then where do I go and what do I do for an encore?
There is no sense of progression with Planescape. 1st level characters should be in awe of an audience with the town mayor, not hobnobbing with the gods.
My suggestion is that the more dangerous an area, the later in the game you should encounter it. You should not be going to the Underdark at 1st level, let alone Hell!
In Planescape, Hell was as cosy as the Shire.

Shemeska said:I'm gonna throw my copy of the Planescape box set at you.![]()
*Box bounces off*
You forget I am much too high level, there was nothing in Planescape that could possibly hurt me.

While the planes are full of terrible things and even more terrible environments depending on who/what you are and what plane we're talking about, there's no reason at all to restrict the planes to only players above a certain level. It's more difficult at times and perhaps very selective when you're low level, but I hesitate to go down that road for fear of the whole 'planes as extraplanar dungeons' dynamic creeping into play.
You know my opinions on Planescape (we've had this debate on and off for years).
In and of itself Planescape was a good product, BUT in my opinion it was a BAD idea for D&D as a whole.
Basically what Planescape did was say "Lets get to the kewl stuff right now!" But it did that to the detriment of everything else.
prefer the late 2e handling of that in opening up the planes to PCs of much varied levels. Designing a new edition, I'd hope that would be the case.
I couldn't disagree more strongly.
Each tier of play should be about something NEW.
Each tier of play should should EXPAND the horizons of the game.
Each tier of play should UP THE ANTE.
The contrasts between each tier of play should be pronounced.
If I start off at Level 1 living in Asgard battling demons then where do I go and what do I do for an encore?
There is no sense of progression with Planescape. 1st level characters should be in awe of an audience with the town mayor, not hobnobbing with the gods.
My suggestion is that the more dangerous an area, the later in the game you should encounter it. You should not be going to the Underdark at 1st level, let alone Hell!
In Planescape, Hell was as cosy as the Shire.