Upper_Krust
Legend
Howdy Ahnehnois! 
I fail to see how tiers create rules bloat? Can you give me an example?
It was in OD&D, in effect the Master Boxed Set.
Clarity for one. Identity for another.

Ahnehnois said:The general problem with tiers is that they create a form of self-justification that causes rules bloat. In 3e and prior editions, characters simply got more powerful as they leveled. It was clear that there were distinctions between "tiers" but these were implicit and roughly defined. I don't see the need to draw lines between low, mid, and high-level play. The levels themselves do that well enough.
The specific problem is what the tiers are. Starting level 1 as "heroic" actually removes the feel of low-level play as it exists in most of D&D.
I fail to see how tiers create rules bloat? Can you give me an example?
"Epic" was never included in the core rules before 4e.
It was in OD&D, in effect the Master Boxed Set.
In short, tiers take a great deal away from the game, and I'm not sure what they add.
Clarity for one. Identity for another.