D&D 5E Death and dying houserule


log in or register to remove this ad

Doesnt really affect combat that much though. You dont see many ability checks in combat as is.

That was rather why I suggested just that. Falling below half hit points seems like such a frequent occurence, I wouldn't want the "punishment" to be so severe that the players aren't willing to suffer through it for a couple fights and some exploration. I'd be concerned that making it severe would just encourage more resting.
 

The problem with using the exhaustion rules for anything is that the exhaustion rules suck. They're a higglety pigglety random assortment of penalties that don't line up with anything else in the game, make being hungry harder to cure than being dead, and impact "trying to remember history" more than "trying to run a marathon while carrying your max load".
 

The problem with using the exhaustion rules for anything is that the exhaustion rules suck. They're a higglety pigglety random assortment of penalties that don't line up with anything else in the game, make being hungry harder to cure than being dead, and impact "trying to remember history" more than "trying to run a marathon while carrying your max load".

I do agree that the rules are higglety pigglety, no doubt. But they affect physical ability checks and your speed. Thats the opposite of the example you posted above.
 


One solution might be to steal the SWSE condition track. Each level of exhaustion applies a penalty to all d20 roles -1, -2, -5, -10.
Makes sense for anything involving physical exertion, combat, or spellcasting. I'd tone down the penalties for simple mental stuff - I might not be as good at fighting when I'm exhausted but I can still remember what I did this morning - to maybe -1 -2 -3 -5.

Lan-"but be aware this could spiral in a hurry"-efan
 

I do agree that the rules are higglety pigglety, no doubt. But they affect physical ability checks and your speed. Thats the opposite of the example you posted above.

So exhausted that you can't remember history properly for an entire day: 1 level of exhaustion

Carrying your max load and trying to run a marathon: disadvantage to con checks and a 20ft penalty to speed.

Carrying your max load and trying to run a marathon while you're so exhausted you can't remember history: no more difficult than when you're not exhausted at all.

Yeah, my point was a little roundabout, but it's still ridiculous. Heck, you don't stop being able to walk around carrying your max load until level 5 exhaustion! And it NEVER stops you from being able to bench press your max weight until you can't do it because you're dead.

I think a more sensible version of exhaustion would be an effective -2 penalty to all stats per point (potentially with death when any stat hits 0 - or even comatose/mad until they all hit 0), which makes it a general encouragement to find food and water and take a break, instead of the "stop trying to do anything but fight" that it is currently, and it punishes almost everyone equally. I would probably avoid giving movement penalties just to encourage people to run away from monsters while they're exhausted.

At that point, frenzied berserker looks much better, your rules here look pretty good, applying exhaustion for sleeping rough is far less harsh etc etc.
 
Last edited:

Problem: Combat in DnD can feel like ‘wak-a-mole’. A character is dying and then instantly better and can continue as if nothing happened.

I think it also depends on play style.
In our groups enemies atack downed characters. only if a enmy or moster wants to leave withnesses alive or take prisoners would they ignore a downed creature.
Becouse of this payers have learned being reduced to 0 HP is a dangroes situation often leading to death.

And when it comes to spells like revivfy one havs to look at how rare 300 GP diamonds are.
are they just something you can buy in any big city. or something you realy need to go looking for and maybe get as quest rewards.
 

Remove ads

Top