Cbas10
First Post
Personally, I would love to go to a Vitality/HP system. If that barbarian with the great axe chops square into your chest (symbolized by rolling a Critical hit and taking damage directly from Vitality), you die. This is not a video game. However, I don't feel like blowing my time on tweaking and fixing the Critical Threat ranges of dozens of weapons so the system is still balanced and fair.
Commonly, we have toyed with the idea of characters dying when they reach a -HP equal to their Constitution Score. Since I'm not a big fan of house rules, I just stick to the basics and stay with the normal -10 point of death.
However, when it comes to the point regarding magical healing from Negative Hit Points, standing up, and fighting on normally....that is just silly video game crap. Without getting too complex, this is my system. After you come back from negatives, you are Stunned for a number of rounds equal to twice the number of Hit Points below Zero you were at at the worst time (i.e. if you slowly healed/regenerated back from -7, once you get back to 1 or more hit points, you are stunned for 14 rounds) and then Dazed for the same number of rounds after that. A spell equivalent to Heal or better will negate the Stun, but you'll still be Dazed at the least. This is still very generous, considering the fact that literally knocking on death's door (-10 hit points) and then recovering with a spell allows you to act without penalty in 4 minutes.
Commonly, we have toyed with the idea of characters dying when they reach a -HP equal to their Constitution Score. Since I'm not a big fan of house rules, I just stick to the basics and stay with the normal -10 point of death.
However, when it comes to the point regarding magical healing from Negative Hit Points, standing up, and fighting on normally....that is just silly video game crap. Without getting too complex, this is my system. After you come back from negatives, you are Stunned for a number of rounds equal to twice the number of Hit Points below Zero you were at at the worst time (i.e. if you slowly healed/regenerated back from -7, once you get back to 1 or more hit points, you are stunned for 14 rounds) and then Dazed for the same number of rounds after that. A spell equivalent to Heal or better will negate the Stun, but you'll still be Dazed at the least. This is still very generous, considering the fact that literally knocking on death's door (-10 hit points) and then recovering with a spell allows you to act without penalty in 4 minutes.