Lidgar
Gongfarmer
I have seen a number of comments on these fine forums over the years since 5e has been out that death and dying is a bit too...how to put it...PC friendly. As in, not deadly enough.
I find this interesting, as that has not been my experience thus far, at least when compared to more recent editions of the game. In fact, I have not noticed much if any drop off in the frequency in PC deaths between 3e and 5e in our group (our group skipped 4e), although it is certainly more forgiving than 1e or 2e. We all take turns DM'ing, so I don't think this has to do with DM play style.
Healing, yes, it is very different and more "forgiving" than any prior edition we played IMO.
In the campaign we are currently running, we have had three player deaths so far (the party is 6th level). One at about 3rd level, and two at 6th level. The death at 3rd and one of the deaths at 6th level were due to blown death saves. One of those was accelerated by area affect spells causing the auto fail of a save, as damage was caused when the PC was at 0.
The most recent (6th level) death was from massive damage. A critical hit from a chromatic orb spell cast at 6th level. Over 70 hp created a rather large hole in the sorcerer's chest.
Curious to hear other's take on death and dying in 5e. Too easy? Too hard? Just right?
And of course, feel free to post your grisly death stories.
I find this interesting, as that has not been my experience thus far, at least when compared to more recent editions of the game. In fact, I have not noticed much if any drop off in the frequency in PC deaths between 3e and 5e in our group (our group skipped 4e), although it is certainly more forgiving than 1e or 2e. We all take turns DM'ing, so I don't think this has to do with DM play style.
Healing, yes, it is very different and more "forgiving" than any prior edition we played IMO.
In the campaign we are currently running, we have had three player deaths so far (the party is 6th level). One at about 3rd level, and two at 6th level. The death at 3rd and one of the deaths at 6th level were due to blown death saves. One of those was accelerated by area affect spells causing the auto fail of a save, as damage was caused when the PC was at 0.
The most recent (6th level) death was from massive damage. A critical hit from a chromatic orb spell cast at 6th level. Over 70 hp created a rather large hole in the sorcerer's chest.
Curious to hear other's take on death and dying in 5e. Too easy? Too hard? Just right?
And of course, feel free to post your grisly death stories.