Greenfield
Adventurer
In our current campaign we've removed Raise Dead, Resurrection and True Resureection from play. If you want to bring someone back you need to make a trip to the Land of the Dead (whichever one is appropriate for the fallen), find them and bring them safely back out.
It makes bringing someone back a real adventure, and it's worked well for us. It has, however, placed a certain tone on the campaign.
There are a couple of spells that we're considering letting in. We've already permitted Revivification in play. It allows someone to be saved if it's cast the round following their death.
The other is called Revenance (I think) and it brings them back temporarily. It has to be cast shortly, but not immediately, after their death, and it only brings them back temporarily.
The problem is that if you can combine the two, casting Revenance after the fight, and then Revification after the Revenance ends, you have what amounts to a True Resurrection.
Our answer is that somene who comes back this way owes a debt to the sponsoring deity, a marker that can be called at any time. In essence, it's a plot hook waiting to be exploited.
Which brings up the next question: What if you already owe such a debt, and you die again?
What's been proposed is that the character becomes essentially a Ghost, a spirit that can't pass on until its debt is paid.
Aside from providing another potential plot device for the campaign, this places a hard limit on this spell combo.
What do you folks think of this proposal?
It makes bringing someone back a real adventure, and it's worked well for us. It has, however, placed a certain tone on the campaign.
There are a couple of spells that we're considering letting in. We've already permitted Revivification in play. It allows someone to be saved if it's cast the round following their death.
The other is called Revenance (I think) and it brings them back temporarily. It has to be cast shortly, but not immediately, after their death, and it only brings them back temporarily.
The problem is that if you can combine the two, casting Revenance after the fight, and then Revification after the Revenance ends, you have what amounts to a True Resurrection.
Our answer is that somene who comes back this way owes a debt to the sponsoring deity, a marker that can be called at any time. In essence, it's a plot hook waiting to be exploited.
Which brings up the next question: What if you already owe such a debt, and you die again?
What's been proposed is that the character becomes essentially a Ghost, a spirit that can't pass on until its debt is paid.
Aside from providing another potential plot device for the campaign, this places a hard limit on this spell combo.
What do you folks think of this proposal?