Theone0581
First Post
So guys, I'm trying to create my own trap and this is what I've got so far.
There a circular room and on the sides of this room there are these lock boxes (amount depends upon party size) and each box. the boxes will not open unless they are opened all at once. When they are all opened at the same time each pc will be entrapped in a small 5x5 room without any exit. The box contains a clue to their release. A chosen PC will have to initiate the first round by doing something to the wall (perhaps an entry of text) and then the wall moves to the next PC that has the writing on it from the previous PC (hence the phrase "Death-Go-Round") when the wall reaches the PC who doesn't enter the correct phase, each PC is stricken by a penalty. When the riddle is answered correctly, the walls are lifted up and the PCs are set free.
Well as you guys have already noticed, this is a work-in-progress trap that I've been thinking of. I need you guys to help me fill in the blanks. Feel free to make your own edits to the trap that I have already though of, just please keep the general idea the same. I want to apply this trap in next weeks game, any suggestions would be helpful.
Thanks
There a circular room and on the sides of this room there are these lock boxes (amount depends upon party size) and each box. the boxes will not open unless they are opened all at once. When they are all opened at the same time each pc will be entrapped in a small 5x5 room without any exit. The box contains a clue to their release. A chosen PC will have to initiate the first round by doing something to the wall (perhaps an entry of text) and then the wall moves to the next PC that has the writing on it from the previous PC (hence the phrase "Death-Go-Round") when the wall reaches the PC who doesn't enter the correct phase, each PC is stricken by a penalty. When the riddle is answered correctly, the walls are lifted up and the PCs are set free.
Well as you guys have already noticed, this is a work-in-progress trap that I've been thinking of. I need you guys to help me fill in the blanks. Feel free to make your own edits to the trap that I have already though of, just please keep the general idea the same. I want to apply this trap in next weeks game, any suggestions would be helpful.
Thanks