Death of a Hero...

Re: No Resurrections!

Peter said:
I am against resurrections!

Truthfully, I have a player in our group who expects a lot of 1st edition stuff like resurrections to be routine, and if they pushed the issue I'd allow the group to vote on it. Luckily, though, most of the group agrees with me- that a heroes death would be diminished by just bringing people back over and over again.

Actually resurrections weren't all that routine in 1e (at least not in any of the campaigns I played in or Dmed). Third Edition is much more routine (one reason being that they removed the resurrection survival chance from the game).

IMC, we still use the resurrection survival chance and system shock rolls (they are Con checks or Fort saves)....

But- I agree that a hero's death is something that should be left as is. It does diminsh it if the guy keeps popping back to life.

Example, IMC, one of the fighters had it in his will (yes- holdover from 1e character sheets) that no resurrection magic was to be used on him should he meet his end. And he did just that at the hands of the demoness Beluiri (he threw himself between her lightning bolt spell and the party's wizard and took all of the damage).

Thus he died, albeit heroically, and remains dead. But- his name and deeds are remembered by the bards and Songsmiths of my world. So- in essence, he has been immortalized.
 

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miniatures

Hey Peter.

I really Grok your web site and the pictures are fabulous. I had a question about your set up though. The skeletons which seem to be place keepers for the dead, where did you get them? I think they are way cool! Did you make them yourself or is there a company that puts them out?

Sorry if this is a bit of a hijack, but I simply must know!
 

Oh, the miniatures?

The 'death' miniatures actually belong to a friend of mine- one of the players in the game. I will check with him and then come back and email you. I suspect that they might be Grendel miniatures from a mold, because he's really into casting his own stuff.
 

Example, IMC, one of the fighters had it in his will (yes- holdover from 1e character sheets) that no resurrection magic was to be used on him should he meet his end. And he did just that at the hands of the demoness Beluiri (he threw himself between her lightning bolt spell and the party's wizard and took all of the damage).
How did he do that? Or was it not a 3E campaign, because lightning bolt is an area of effect spell.
 

Peter said:
but it was too late. Gregor had taken 45 points of damage and he had only 32 left. He was at -13.
Yet another reason (IMO) why -10 should not be the death point.
It's a completely arbitrary death point, and doesn't take into account Force of Will OR Constitution.

Death points based off -CHA or -CON just make more sense to me.

This heroic ideal dies as easy as a commoner.
A heroes life should be more difficult to extinguish.
Everyone expects him to be dead, and because he's so hardy (or strength of personality), he survives!

Much better ending to the story, in my eyes...
 

Well..! Constitution is taken into account because it can add to hit points. I well recall the days when zero was the death point and it got changed to -10. All things considered, everyone understands that -10 is the point of no possible returns.. and you have to have that point somewhere.

Not that I'm looking to argue the point!
 


Alternate to standard -10 death

Cool death! I admire that.
I just wanted to chime in about the -10 HP thing.
I house rule this:
Death occurs at -10+CON mod, though you're dazed. Also, unconciousness occurs at 0 - CON mod, but you can only crawl 5' as a full round or drink a potion to save yourself. This adds a little room for more roleplaying damage etc. I5t's actually worked out pretty well.
 

Peter said:
I can have a half-dragon retriever because.. I'm the DM!


Uh was it a Golden or Labrador? And how did you stop it shedding?

I think someone should have thrown a frisbee. That would have kept the half-dragon retriever happy.
 
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Re: Re: Death of a Hero...

reapersaurus said:
This heroic ideal dies as easy as a commoner.
A heroes life should be more difficult to extinguish.
Everyone expects him to be dead, and because he's so hardy (or strength of personality), he survives!

A hero's life is more difficult to extinguish - that's reflected in his greater hit points. He can take more punishment before he hits the point of no return (-10).
 

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