Voadam
Legend
in Basic and AD&D I had players generate replacement characters who started with a base xp amount then drop a level for the new character. I'd randomly determine new magic items at 1/3 levels. I can't remember whether it was their own xp or the lowest xp person in the party I used as a base. The xp charts were so varied that straight levels didn't seem fair.
Raise dead cost you a con point if you survived the system shock roll and reincarnate could bring you back as a badger and in any case most of my games were lower level than those types of magic would be available so dead was dead.
I tracked xp and it was a pain.
Ever since we went to 3e/3.5/4e/pathfinder we've moved on to point buy abilities, everybody the same level and no death penalty. I feel a balanced party is generally better. I don't like tracking xp so I can say, you finished a significant event, everybody go up a level. The game is unbalanced enough based on choices and optimization and player skill, I don't want disparate levels to create even more imbalance in the party when they encounter dangers.
Raise dead cost you a con point if you survived the system shock roll and reincarnate could bring you back as a badger and in any case most of my games were lower level than those types of magic would be available so dead was dead.
I tracked xp and it was a pain.
Ever since we went to 3e/3.5/4e/pathfinder we've moved on to point buy abilities, everybody the same level and no death penalty. I feel a balanced party is generally better. I don't like tracking xp so I can say, you finished a significant event, everybody go up a level. The game is unbalanced enough based on choices and optimization and player skill, I don't want disparate levels to create even more imbalance in the party when they encounter dangers.