ObsidianCrane
First Post
I suggest following the core idea of 4E; Do what will make your game fun.
If its going to mess things up, and you as DM think the game will be more fun if over the next 2 non-encounter sessions the penalty goes do that. Just let the players know you consider that to be sufficient in game time for the penalty to be removed, and that this doesn't mean the penalty will not follow the rules while they are actively adventuring.
Of course its a judgement call, why is the presence of the penalty an issue if it doesn't matter?
Sometimes the real world time it takes to "fix" something is far longer than the game world time.
Say that 2 sessions of talking covers less than a game day, I'd leave the penalty. Say it covers a few weeks or more of game time I would wave then penalty.
If its going to mess things up, and you as DM think the game will be more fun if over the next 2 non-encounter sessions the penalty goes do that. Just let the players know you consider that to be sufficient in game time for the penalty to be removed, and that this doesn't mean the penalty will not follow the rules while they are actively adventuring.
Of course its a judgement call, why is the presence of the penalty an issue if it doesn't matter?
Sometimes the real world time it takes to "fix" something is far longer than the game world time.
Say that 2 sessions of talking covers less than a game day, I'd leave the penalty. Say it covers a few weeks or more of game time I would wave then penalty.