TwoSix
Unserious gamer
My current house rules I'm playtesting.
-Hit points go negative. When you get to negative your current max hit points, you die.
-When you go into the negatives, you are "Injured". When you become "Injured", you gain one level of exhaustion. Whenever you take an action, bonus action, or reaction other than Dodge or attempting to stabilize your wounds, roll a Death saving throw. If you fail, you gain an additional level of exhaustion.
It took exactly one bad fight with a PC gaining 3 levels of exhaustion before they started to actively seek out proactive healing and more defensive abilities. Players hate exhaustion.
-Hit points go negative. When you get to negative your current max hit points, you die.
-When you go into the negatives, you are "Injured". When you become "Injured", you gain one level of exhaustion. Whenever you take an action, bonus action, or reaction other than Dodge or attempting to stabilize your wounds, roll a Death saving throw. If you fail, you gain an additional level of exhaustion.
It took exactly one bad fight with a PC gaining 3 levels of exhaustion before they started to actively seek out proactive healing and more defensive abilities. Players hate exhaustion.