I'm an old school kind of master .. in my group these rules apply:
1) when you go to 0 points, you drop and you can't do anything (well, after 1 hour you must do a CON Saving Throw ad DC 15, fails and go to -1, pass and go to 1)
2) if you go to -1 then every round you lose another hit point (no saving)
3) you die when go negative at 10 + CON bonus * 2. So with Con bonus +2, you will die at -14
a medicine check on difficulty 15 takes you from 0 to 1 hit point
11 + (negative hit points) medicine check brings you to 0 hit points from negative hit point. So if you are at -6, you need a DC 17 medicine check
there are no saving throws each round.
A magical heal when you are at 0 hit points heals normally, if you are in negative ground magical heal brings you to just 1 hit point
A long rest recovers CON bonus + proficiency bonus (no hit dice recover!)
maybe a bit too harsh.. but so players play with more attention
(btw i have many more house rules.. it's just new DnD game, sorry book in italian for anyone interested!)
Andres
1) when you go to 0 points, you drop and you can't do anything (well, after 1 hour you must do a CON Saving Throw ad DC 15, fails and go to -1, pass and go to 1)
2) if you go to -1 then every round you lose another hit point (no saving)
3) you die when go negative at 10 + CON bonus * 2. So with Con bonus +2, you will die at -14
a medicine check on difficulty 15 takes you from 0 to 1 hit point
11 + (negative hit points) medicine check brings you to 0 hit points from negative hit point. So if you are at -6, you need a DC 17 medicine check
there are no saving throws each round.
A magical heal when you are at 0 hit points heals normally, if you are in negative ground magical heal brings you to just 1 hit point
A long rest recovers CON bonus + proficiency bonus (no hit dice recover!)
maybe a bit too harsh.. but so players play with more attention
(btw i have many more house rules.. it's just new DnD game, sorry book in italian for anyone interested!)
Andres