I like it, especially the dual wield feat, although, to be honest, I don't think it's worth dual wielding damage-wise until you get some nifty magic weapons that add 2d10 to each hit with each weapon.
Anyone care to run the math? If we compare, say, -2, -2 with a battleaxe and a handaxe on a level 1 fighter dwarf, say with 18 str, that's +3/+3 to hit, and 1d10 / 1d8 damage with no bonuses. How does that compare to 2d6 with a greataxe and no to-hit penalty, with the full str mod.
hmm, let's see, if a +5 with the greataxe gives 2d6 (== ~7 damage) + 1d6 martial dice + 4 str, that's 14.5, let's say has a 70% chance to hit a typical orc (not sure what their acs are at now...too much stuff to read), that's 10.15 DPR overall. (if my calculations are correct).
Now if we compare that to 60% chance to do 1d10 and 1d8, that's 6 dpr + another 84% chance to get off at least one hit and land his d6 martial damage. 8.94 average dpr, with probably less swinginess. 9.54 damage with two battle axes (extra .6 due to 1d8 -> 1d10 going up from a handaxe to a battleaxe). Still not as good, but getting there.
Now let's make it more interesting, and take whirlwind attack for an extra attack instead of the bonus d6 damage, and add in cleave with the greataxe. It gets tougher to model now. I even wonder if it might be worthwhile doing cleave+whirlwind with a halberd instead of a greataxe, so that you can cleave an opponent farther away (too bad you can't whirlwind reaching 10' with a halberd, that would be sick). I imagine lots of scenarios where you hit even up to three times per round when heavily swarmed. It's probably more efficient to just use battleaxe + shield, it's only 1.5 damage less than a greataxe. I guess +1 ac is worth a lot more than 1 damage when your average is around 9.1 at level 1 with a one-handed weapon. I really like that whirlwind attack though, just gets better and better, your chance of proc'ing cleave gets insane, you'll be dropping orcs left and right. As a good dwarf should!
Are there any maneuver combos such as disarm that might make it a worthwhile trick to dual wield at level 1? to nearly guarantee it lands each round ( +4 from str, +1 from fighter. 55% to hit AC 15). bah I'm tired, sure there are some of you out there better at those stats than me.