I rules these issues this way:Am I supposed to shout it out as the DM is rolling the dice? But what if he misses? Then the power is wasted. It's hard to argue my side because of powers like the Wizard's Shield that have the Trigger "You are hit by an enemy." How would you guys rule this? Is it overpowered the way I m using it? When should one declare immediate interrupts?
...or you allow a player to react after the event (which these powers clearly aren't balanced for, making them massively over-powered)
WotC should really explain what they were thinking when they added these powers. They really need to do a step-by-step example, where they explain exactly how these powers were meant to be used in real gameplay.
The way WotC have snuck in the powers without a guide on how to use them means they contribute a net loss of fun, as I see it.
The way we play is: you can Interrupt an attack even if you know if the attack would hit (or not), for monsters and PCs alike.
This hasn't led to an imbalance regarding Interrupt vs. regular powers, in our experience.
Cheers, -- N
I disagree with this. Even if you use it when the DM rolls a natural 1, it still does a decent chunk of damage. So its not a waste. Less useful than if it was a hit, sure, but thats a different matter.I agree.
That's good to hear. More dice less drama.
I still don't think it's overpowered when I only have about 50% chance to hit and disrupt the enemy's attack. I could miss and it would be a loss of an encounter power. I'm totally fine with that. What I am not fine with is declaring a usage of Disruptive Strike, the DM rolls a 1 and I totally wasted an encounter power. Thanks for everyone's input so far.
I don't know what you mean by "an attack is defined by..."Since an attack is defined by an attack roll, wouldn't it make sense that an immediate action whose trigger is an attack be declared after an attack roll?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.