Dyntheos said:
I'm interested to know what all the pro TPK DM's do after a succesful TPK?
Do you start a new campaign, or continue with the current one just with new characters?
As a DM I think you derive your fun by entertaining others. It's a giving experience, and a TPK is a taking experience.
You may feel like you "Won" when you kill the whole party, but do the looks on your players faces mirror the flush of victory that you feel when you crush your "opposition"?
Hm, it's a 'Humour'-tagged thread, so maybe don't believe all the people in here who claim they love TPKing.
On a more serious note, I've run only one TPK, couple of years ago (although the party in my Midnight game came close a few sessions ago when they were getting reay to walk into a death trap with their eyes open and no countermeasures planned).
I certainly hadn't planned for that TPK but I saw it coming - and the moment the PCs engaged the BBEG, the players realised how abysmal theri tactics had been and knew they had already lost. One PC could have escaped one round into combat - the player decided to have him make a last desperate charge at the BBEG instead, knowing he wouldn't bring him down. Although at that point the outcome was clear, they all wanted to play out the battle, so we did.
An hour or so later, all the PCs lay dead. We sat for a while in silence, then I broke out the ice cream and we had a good long chat about how cool the PCs had been, where they'd made all their horrible tactical mistakes, and what the players would like to do next.
I made suggestions but gave the players input on what we were going to do. Make new characters and go on playing in that region of the world? Maybe even on an investigation and revenge mission for their previous PCs? Get NPCs to wander in and retrieve PCs' bodies and have them raised, now beholden to the church responsible for that? Or restart with a fresh party in a different setting (which I''d wanted to try out anyway)?
After a bit of talking that's what we settled on: new campaign, in the 'new' setting. Which meant restarting at first level but no one seemed to mind, they all preferred to develop their PCs in play from the ground up.
EDIT: In the Midnight game if there were a TPK I'd hope the players would want to make new characters and continue the Good Fight in the setting. Of course I also hope they'll never force me to kill all their PCs at once! 'Cause I do hate TPKs. Seriously, I do.
