Malachi,
You sight the horizon with your sextant, while the Captain watches approvingly.
"All well, Mr. Legba," the Captain says gravely. "Calypso holds us near indeed."
When you plot your position, CALYPSO'S GRACE has sailed 248 miles in one day, or averaging about 10 knots - a superb speed for a Navy ship, let alone a heavily laden merchantman.
The Captain recieves the news with a pleased look on his face.
"I told y' she was a flyer," he says, patting the taffrail affectionately.
(OOC: I have sent you the email with an attachment showing the wind direction, current position, and shortest course for the CALYPSO'S GRACE. You know the drill - just state the position & course in your next character post.)
Malthas,
You feel the shifting wind suspiciously, but nothing seems very out of the ordinary.
The wheel twitches rhythmically in its stanchion, and you see Malachi come on deck with the new course.
(OOC: These appear to be ordinary wind shifts to your character.)
Nicodemus,
As you stand near the rail, musing to yourself and looking into the water below, you hear a voice near you.
"That's an interesting pet you have there," it is a young woman's voice. You turn and see the sailmaker, Kirah Weaver, standing at the rail next to you, also looking into the waves slipping past the ship's sides.
There is a long moment of silence, and then she speaks again.
"You ever been to the Great East?"
All,
The ship barges on through the night, with only the creaking of rigging and the slap of waves to keep her company.
The sailors not on lookout duty are all lounging on coils of rope or in the shadow of the rigging and rails, some talking, some smoking, some catching a moment of sleep. They know that soon they will be called out to put CALYPSO'S GRACE on a new course.
(OOC All: I hope things don't seem dull in-game as of lately; I know that acting out life aboard a merchant ship isn't every gamer's idea of fun - if things are too dull, just let me know.
There'll be action sometime soon, don't worry.

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