(OOC Vemuz, Malthas, Malachi, & Nicodemus: Duly noted

)
Jonah,
Although you are quick to bring your pistol to bear, the elf is quicker with his bow; the string twangs and an arrow swishes softly in the fog, albeit missing you rather badly.
Half a moment later, your gun goes off; the report splits the veiled silence of the night forest, its loud crack echoing off of tree after tree. It, too, misses its mark.
The elf draws another arrow from his sheath, and shouts something in his native language, eerily similar to your own.
You can hear the round of wolf howls yet again, and large, shadowy shapes can be seen approaching the camp.
(OOC: Alright, and that ends the surprise round. By the way, reloading the pistol is a standard action.
Does Jonah have Speak Languages (Elven)? If not, you can make an intelligence check to decipher the general meaning of what the elves say, since their language and yours share a common basis [sort of like French to Spanish or Italian, or what have you...])
Antheos,
As the boatmen grab for their muskets, you peer around into the gloom. The ebony supercargo, Jonah, is holding a smoking pistol in his hand, having just exchanged shots with an assailant veiled from your eyes.
Captain McCrenshaw is holding both pistols at arm's length, searching the forest.
Another round of wolf howls is heard, apparently still approaching the camp, and you can see large, bestial shapes in the murk.
(OOC: Btw, the "bestial shapes" are outside the circle of firelight, and thus have 75% concealment...)
PUBLIC GAME ANNOUNCEMENT
I'll take this opportunity to remind everyone of the standing rules with regards to combat:
As per the PHB, plus:
- You have the option to parry any MELEE attack by making an attack roll opposed to the enemy's attack role; if you have multiple attacks, only 1 can be used to parry, unless you have the Improved Parry feat (details can be requested via email...)
END PUBLIC GAME ANNOUNCEMENT