Deep Water and Shoals - A Swashbuckling Campaign

Status
Not open for further replies.
Jonah continues to watch the forest around them. He also takes a single bullet from his pouch. "There's definetly somebody there...", he whispers.

OOC: How dark is the forest really? (=Is it dark enough to require darkvision or low-light vision to see...)

Spot: 15 + 4 = 19
Listen 8 + 4 = 12
 

log in or register to remove this ad

Jonah,

Although your eyes can see perfectly in mere darkness, they cannot penetrate the thick mist that blankets the area. However, in a few moments, your luck changes; a sudden breath of wind, gone as quickly as it arrived, stirs the fog like thick soup and for an instant, you can see a shadowy figure lurking ahead, half-concealed in some underbrush.

At the same time, your opponent sees you; he raises his bow, an an arrow already notched to the string.

(OOC: Okay, roll initiative; usually I will just take care of such details myself, but this is a Dramatic Moment(tm)...he who wins initiative gets off the first shot, but that goes without saying...also, to speed things up, roll an attack roll, too.

Also, here's the deal...beyond the firelight, you need low-light vision at least, and even then, you are at a -2 penalty. However, since you have darkvision, you suffer no penalty from the darkness. Your vision is, however, hampered by the fog [75% concealment for all concerned...])
 

"See 'em..."

OOC: Initiative: 3 + 3 = 6
Attack (if Jonah is still standing when it's his turn...): 2 + 3 = 5
 
Last edited:

Up

Antheos sits up with the boot to his ribs. Waking up after the action, he rubs his eyes open, and slides to his knees, finding the pistol and cocking the hammer back. He strained his eyes, but couldn't see anything. He prepares a spell in his mind.

(Ill just wait and enter combat at the top next round, is that okay? take the refocus or whatever.)
 

"She i' mey re-fuge frm dhe Storm, an' mey 'arbour res'.
Dhough 'igh waves be't 'pon our bow we rise up-on its cres'
an' dhrough the 'igh seas de'p and dark
dhrough squall' an' weywerd sky.
She ke'p ous safe wit'in 'er arms
an' comfort' us wit' er caress
"

Grinning joyously his cheeks wet with tears the happy Half-orc priests rises up and sings the hymn in praise of his goddess who has heard his words and answered his prayer.

He sings at the top of his voice and it echoes out beyond his cabin ...
 

Vemuz would hear the singing, but his thoughts are not in this place. He puts on a long sleeved shirt to conceal the splint and lays down in his bunk. Once again his sleep is restless, the glitter of legacy lingering in his dark eyes as he drifts off.
 

Nico turns in his sleep, Visions of Dwarf maidens 'built like Cellos' dancing upon the beach while he casts wonderful Magicks for their pleasure...

OoC:Just letting you know I'm still here, though my character is sleeping.:D
 

Malthas likely sleeps, eventually. ;) He'll leave early in the morning, leaving a note for the lady, promising she will be in his thoughts forever more (and likely meaning it at the time), and reminding her that he has a few more days of shore leave, and will likely need another drink in his time here.
 

(OOC Vemuz, Malthas, Malachi, & Nicodemus: Duly noted:) )

Jonah,

Although you are quick to bring your pistol to bear, the elf is quicker with his bow; the string twangs and an arrow swishes softly in the fog, albeit missing you rather badly.

Half a moment later, your gun goes off; the report splits the veiled silence of the night forest, its loud crack echoing off of tree after tree. It, too, misses its mark.

The elf draws another arrow from his sheath, and shouts something in his native language, eerily similar to your own.

You can hear the round of wolf howls yet again, and large, shadowy shapes can be seen approaching the camp.

(OOC: Alright, and that ends the surprise round. By the way, reloading the pistol is a standard action.

Does Jonah have Speak Languages (Elven)? If not, you can make an intelligence check to decipher the general meaning of what the elves say, since their language and yours share a common basis [sort of like French to Spanish or Italian, or what have you...])

Antheos,

As the boatmen grab for their muskets, you peer around into the gloom. The ebony supercargo, Jonah, is holding a smoking pistol in his hand, having just exchanged shots with an assailant veiled from your eyes.

Captain McCrenshaw is holding both pistols at arm's length, searching the forest.

Another round of wolf howls is heard, apparently still approaching the camp, and you can see large, bestial shapes in the murk.

(OOC: Btw, the "bestial shapes" are outside the circle of firelight, and thus have 75% concealment...)

PUBLIC GAME ANNOUNCEMENT;)
I'll take this opportunity to remind everyone of the standing rules with regards to combat:

As per the PHB, plus:

- You have the option to parry any MELEE attack by making an attack roll opposed to the enemy's attack role; if you have multiple attacks, only 1 can be used to parry, unless you have the Improved Parry feat (details can be requested via email...)

END PUBLIC GAME ANNOUNCEMENT
 

Sleep!

Antheos drops the gun and turns his attention over to the bestial shapes. He could tell their general proximity, and that was good enough for him. He stood up straight, and took something from a belt pouch. A pinch of fine sand, he raises it, and slowly lets it fall in a glittering veil. Antheos speaks words of power, the sand flowing out like a slow moving wave.

(Sleep spell at the bestial faces, arranged to affect as many as possible. Ill let you do the rolling...)
 

Status
Not open for further replies.
Remove ads

Top