Deep Water and Shoals - A Swashbuckling Campaign

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Jonah sits down against a tree, breathing heavily and wiping sweat off his forehead. He checks if he has any water left that he took from the dead elves, and if found, merrily drinks it.

"Captain... I know it's probably not that brigth idea, but... ...could we rest for a while?"
 

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Malthas' eyes widen as he listens, and his knuckles whiten as he grips the side of the bench.

As the man finishes, he drops his pouch on the bench (probably has about 10-15 gold in it). He looks directly at the man, and states flatly "You will take this gold. You will draw me the best map you have ever drawn, showing me exactly where this place was. And if it is not completely accurate, if my captain comes to injury while I try to figure out where this place is, I will come back here, I will find you, and you will die." His hand is calmly resting on Tuatha by the end of this statement. (Intimidate roll: 14+10 = 24).

OOC: I love that "Cut it with an old rope and build a wall from the pieces" line. ;)
 

Jonah,

The captain looks at you sympathetically, and hands you his own water flask, which is also nearly empty.

"Here," he says. "you prob'ly need it more than I do."

He consults his map once more.

"Restin' looks to be a good idea," he says. "can't march ourselves into the ground if we still have to fight off th' bloody elves again. And I don't doubt thet we will. At any rate, we're still at least 6 hours, prob'ly closer to 7 hours quick march t' th' plantation; aye, catch what rest y' can. But keep y'r weapons close at hand, mind."

He sits down among the roots of a huge old oak tree and mops his streaming brow. While he has the iron constitution of a man who had spent a lifetime wresting his living from storms and gales, drift ice and blazing sun, he is still (proportionately, at least) by far your senior. After a moment or two, he sets to cleaning and priming his pistols, just in case.

"Perhaps," he says after a period of silence, "it might just be best t' sit tight right here; by now Mr. Lang'll have noticed our absence and sent out a search party. An' it ain't a good idea to go on another 6 or 7 hour's march with no water and barely any food; I wouldn't drink from the river, if I were you, I hear the plantations have fouled it so thet y'll come down with a bad case o' dysentery if y' drink from downriver of th' plantations."

(OOC: Because of the failed CON check, you will need 4 hours of rest before being able to push on.)

Malthas,

The Standishtowner falls backwards from his barrel and slides to the ground, a pale, perspiring, nerveless mass.

"Mercy, sir, mercy," he croaks, not able to meet your steely gaze.

With hands quivering so badly he can barely hold a pen, he painstakingly draws what is probably the best map in
Standishtown of the upriver regions on a scrap of parchment he takes from a nearby garbage heap, despite the fact that every time he glances at you, he flinches and makes a great blot of ink on the paper.

As he finishes the map, you hear someone calling,

"Mr. Swifthand, Mr. Swifthand!"

It is Ellis Stout, the Ship's Boy.

"Mr. Swifthand, sir, you're wanted back at the CALYPSO'S GRACE," he says, hurrying up to you. "I heard Mr. Legba say he was puttin' together an expedition to head upriver; they fear th' Captain's been lost on the way to the plantations. Mr. Legba said to make all haste, sir."

(OOC: Thanks, I do think that was one of my better descriptions...)

(OOC All: I'll be gone for the next 6 days, on vacation in Canada. Make you character posts as normal, and I'll get back in the game at the earliest possible instant. Sorry for the inconvenience.)
 

Tonguez said:
"word o' elf raids on dhe plan'tashuns" Malachi replies to Vemuz "an' dhe two ships leavin' dhis mornin' 'ave me concerned. We go as soon as we is ready an' armed- meself, yol, dhe dwarf mage, Sanchez, Stou' ahn' Malhtas if he c'n be found..."

"I'll be but a moment." Vemuz stops as Lupe and Sanchez approach. He returns their salute with a brief gesture and strides off below decks to retrieve his axes and prepare for the expedition. He returns shortly armed to the teeth with various sizes and shapes of axes as well as a primitive looking bow slung across his back. He also carries a sack across his shoulder. "I recommend we gather provisions for the trip, should things not go as planned."
 
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Malachi gives a quick nod as Vemuz goes below to fetch his kit.

'We goin' t'find dhe capitan" he explains to Stout and Sanchez "he be more late dhen he shoul'be. You two, mesel', dhe Swordfishar, dhe mage and dhe helmsman as soon as he gets back.

Yer heard Mr T'riceborn, we need water and tucker and a boat t'take us op dhe river - unde'stand?."...

Once Sanchez and Stout understand the situation and go off to get the provisioning and a boat ready. Malachi too goes below and prepares himself spiritually and physically for the journey ahead

(ooc kit, Halfspear ready)
 

Malthas nods grimly. "My thanks. Keep the pouch for your news. If all is well, there will likely be more for you if we return. Such news could well save his life. I will be indebted to you." He turns to the boy. "That's good. It'll save me time convincing them to move. Let's move." He turns as moves at a barely contained jog straight back to the ship, scanning the deck of the ship as he does, looking for Malachai, and the assembling party.
 

Nicodemus double checks all of his scrolls and other gear, ready to go. Thinking a bit, he goes down to the galley to get some more supplies, the Captain and Jonah may be lost and no doubt hungry.
 

Vemuz, Malachi, & Nicodemus,

The craft for your expedition is a fairly typical ship's longboat, the same boat that was used to fish Sanchez out of the water during the storm on the previous voyage. It is a stout, stable craft, as Nicodemus and Vemuz can attest to, having taken it out in a "livin' gale" in the northern Sunset Sea and lived to tell, fairly wide and deep and about twenty feet long.

Working with the efficiency only experienced seamen or highly trained soldiers can accomplish, Stout and Sanchez have the boat lowered away, rigged, and loaded with provisions in less than ten minutes. For this long haul, they have provided the boat with its stumpy mast and single lugsail, and, given the probability of encountering hostile elves upriver, they have taken the liberty of nestling a brass 2 pounder, a swivel gun, on the stemhead.

Malthas,

You arrive at the CALYPSO'S GRACE in time to see the boatswain, the ship's mage, and Malachi gathered at the taffrail. The longboat is already in the water and rigged with a single small lugsail, and two seamen, who you recognize as John Stout and Lupe Sanchez, are loading her with provisions and powder. A small brass swivel gun is nestled in the bows for this particular expedition.
 

Malthas calls out as he spies the party. "Ahoy the boat!" He waves the map in his hands. "If you be settin' out with just that lump of a navigator for a guide, you'll not find McCrenshaw. But as ever, I shall guide us...." He grins mischievously.
 

Vemuz points out Malthas to the rest of the crew. "Malthas starboard." He calls out the orders to row, establishing a nice steady rhythm as he turns the tiller, setting a bearing for the dock. When they pull alongside where Malthas is standing, he throws a rope to Malthas so he can pull the ship up to the dock.

"You missed all the fun. Mr. Lang was a bit cross about our little adventure." Vemuz smiles a toothy grin that unintentionally appears almost more threatening than jovial.
 

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