Deep Water and Shoals II

Malachi invisibly follows behind Nicodemus, lurking back in the shadows despite the redundancy of the action.
He considers summoning some animal as a ploy to get the other guard to move away and investigate but for now holds still praying that Calypso will aid the mages endeavours to gain entry to the Auction House.

Looking up past the trio on the step he scans the door and walls trying to assess just how easy it might be to sneak in if the guards are distracted long enough - can the door even be opened without some kind of key?...
 

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Nico says 'Why thank Ye, Lads, I'd jus like a look at the Merch to get me picks set fer the Morning's business, a little Jump on the competiton an all...never helps ta have friends in important places, lads...
As he says friends, Nico opens a small bag with a couple of dozen gold coins in it, shows them quickly and tosses them to the suspicious looking fellow, winking in a manner than suggests that there will be more with the opening of such an ongoing arrangement.

If the guards let him inside, Nico will casually keep the door open long enough with his foot for one of the Invisible men to get ahold of it.
Mentally calling to Artimus, Nico tells his Familiar to keep a look out for anyone coming towards the doors. Artimus begins scampering about and keeping his simiam eyes on the ways in...
 
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Nicodemus, Vemuz, & Malachi,

"We-e-ell, now, I s'pose t'wouldn't hurt no-one if yer just lookin'," the suspicious guard relents, viewing the coins and licking his lips. "Borrim'll let ya in, I'll keep an eye on th' streets - wouldn't like t' lose me job over somethin' like this, ya know, cully."

The door is iron-bound, with a small barred window at the top; it is obviously very strong, with a lock that on any other door would seem comically huge.

Borrim, bowing and eager to please, prises open the door, while Jack makes a show of watching the street vigilantly.

The door opens onto a kind of courtyard or amphitheater, with a large podium and a small stage in the center. The stage is strewn with chains and manacles and it is easy to guess its purpose.

Behind the amphitheater are what can only be described as pens - rooms about the size of an inn's common room, albeit with one wall, the one facing the amphitheater, barred like a jail cell, with heavily locked doors.

The floors of the pens are covered with bodies - sleeping Orcs, with one thin blanket each (for the luckier ones), the young and strong in one cage, the women and children in another. There is no cage for the old and infirm, as they rarely survive the journey from the Dark Continent to here.

A few wake up at your approach; they stare dully at you, most of them gone beyond fear and anger to acceptance.

In a special pen to the left of the amphitheater are the day-laborers - property of the Auction House that are not sold, but rented per day for various tasks. You recognize the dock-workers among these; in the day-laborer's pen, no distinction is made between men, women, or children.

A small corridor leads further past the slave pens towards the back of the building - possibly a back door of some sort.

"Jus' look at them, yer Honor," Borrim says to Nicodemus, bowing deeply. "Cream o' the crop - prime fieldhands. Strong backs, might need a little breaking in for th' odd stubborn bastard, but worth their weight in gold, sir." He pauses, then adds hastily, "O' course, they'll go for considerably cheaper than thet, yer Honor."

Nicodemus,

You only half hear the guard's prattling, as a series of three twinges in your mind warn you that the invisibility spell you cast on Vemuz and Malachi has but 30 seconds left before it fades away. When it does, you doubt that even the charmed guard will completely accept any excuse you can make up, should he catch sight of Malachi or Vemuz. After all, a rich merchant bribing his way into the Auction House at this ungodly hour is suspicious enough, but to be seen as also bringing a pair of heavily armed apparent thugs is something that Davy Jones himself would have difficulties explaining away.

Malachi & Vemuz,

As you brush past Jack at the door, he looks around at Nicodemus watchfully once more, weighing the coins in one hand and toying with his cudgel with the other. He is obviously not entirely convinced by Nicodemus's story, though all too happy to take the money.

(OOC: Move Silently checks, please.)

Malthas,

Mr. Lang glances at you sharply when you say this.

"Perhaps, Mr. Swifthand, perhaps. However, I'm afraid we lack the funds to...ah...gain such men for our crew, and furthermore, the Captain has made it clear that he will not prop up this 'detestable traffic' by...buying a crew. He is a rather liberal-minded individual, as you may have noticed."
 

Once inside (and hoping that at least one of his companions stayed outside to watch the other guard), Nico makes a show of looking abuot at the Slaves.
When he feels the twinge signaling the spell's eminent ending, he steps a few feet further from the Guard (past Aofop range, getting a closer look at the slaves in the pen etc...) and says 'Well, I guess that I've done about as much looking as possible for the night, thank you my friend.I guess we can conclude this business now.'
Nico hopes that the his Invisible companion will get the hint. Regardless, if the Guard hasn't suddenly been knocked senseless by an invisible Sap, Nico will Color Spray him from a few feet away.
 

move silently = 5 + 2dex -1armor = 6 total :(

Vemuz tries to creep in quietly and then looks around for a place to hide from the guard's view, remembering Nico's warning earlier about three short minutes.
 

Malthas nods gravely. "Indeed, sir, I have. The captain seems to accept all manner of scalawags and ne'er-do-wells. I hear he even hires halflings!" Malthas winks at him. "I know that Malachai is a very persuasive individual, sir. And natchurally, he wouldn't condone the hiring of slaves. But I'm sure he'll think of something...."
 

Watching as the disguised Nicodemus enters the Auction House the half-orc wonders what his next step is going to be. He knows the invisibility wont last too long but he can't just suddenly manifest here out in the open!

He considers that it might in fact be safer to go indoors and then hope that they can still get out without too much problem afterwards and so he to enters the door with the others leaving the suspicious guard outside alone!

(ooc sorry for the delay and Move silent roll 10 +1 = 11)
 
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Malthas,

Mr. Lang's lips twitch briefly at your witticism, the closest that he ever comes to appreciating anyone's humor. His face resumes its stern cast, however, within half a second.

"As long as he does not stir up trouble, Mr. Swifthand. Respect for the law is very important to a well-run vessel."

Malachi, Nicodemus, and Vemuz,

There is a momentary pause as Nicodemus takes a few steps back and suddenly barks out an incantation. Borrim's face registers almost comic surprise as he is blinded by a flash of vivid, colored light. He crumples to the floor.

At the same time, Malachi and Vemuz materialize, seemingly out of thin air. Neither of them is within striking distance of the door.

The other guard, Jack, peers around the door when he hears Nicodemus' incantation. He appears not entirely surprised, but entirely blindsided by the suddeness of Nicodemus's actions. He reaches for the door, perhaps intending to close it.

Meanwhile, the Orcs in the pens are stirring at this sudden commotion, peering around with confusion and in some cases fear. Most, however, look around, dull resignation to whatever fate is about to be visited upon them evident in their eyes.

(OOC: Malachi, Vemuz, & Nicodemus, I'll need Initiative now...)
 

Init 16
Artimus Init 7 (he is outside somewhere, where exactly? He's gonna drop crap on theguard from the roof, rocks, shingles...improvised missile weapns...yep he'd do that, monkeys like hurling nightsoil.
 
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Uriel said:
Init 16
Artimus Init 7 (he is outside somewhere, where exactly? He's gonna drop crap on theguard from the roof, rocks, shingles...improvised missile weapns...yep he'd do that, monkeys like hurling [I[nightsoil[/I].

http://www.skullcats.com/iflpooteesh.html

:)

init = 5 + 2 = 7

Vemuz will try to grab the outside guard's arm as he reaches for the door and drag him in. If the door is already closed, he will open it and see what the guard is doing.
 

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