Buddha the DM
Explorer
This is my first attempt at adapting the Deepwood Sniper PrC for use in the Pathfinder RPG.
Deepwood Sniper (Ranger Archetype)
Original Appearance: Prestige Class & Art in Masters of the Wild (WotC #88164)
Conversion/Adaption by: Valkyn Highwind
An arrow flies from a high mountain aerie, unerringly striking a paladin’s mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood sniper, and he may not make it out alive.
A deepwood sniper is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true.
Because of their alertness, dexterity, patience, and affinity for the bow, elves of almost any character class make excellent deepwood snipers. For a long time, elves would train only those of their own race in these techniques, but more recently some half-elves, halflings, and humans have joined the ranks of the deepwood sniper.
Range Increment Bonus (Ex): With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +5 feet (added after all multipliers). Thus, a 20th-level deepwood sniper using a composite longbow with the distance property would have a 320-foot range increment (110 feet x 2.0 + 100 feet). This feature replaces Wild Empathy.
Accuracy: The deepwood sniper gains far shot as a bonus feet even if they don’t meet the requirements. This feature replaces Track.
Take Aim (Ex): A 7th-level deepwood sniper can gain a +2 bonus on her attack rolls against a stationary target by aiming carefully. Taking aim is a full-round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This feature replaces Woodland Stride.
Keen Arrows (Ex): At 8th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20. This effect does not stack with any other keen effect. This feature replaces Swift Tracker.
Projectile Improved Critical (Ex): When the deepwood sniper reaches 9th level, the critical damage multipliers of all her projectile weapons increase by +1. Thus, an arrow that normally deals damage ×3 on a critical hit instead does damage ×4 in her hands. When she reaches 16th level, these critical multipliers increase by an additional +1. This feature replaces Evasion and Improved Evasion.
Deepwood Sniper (Ranger Archetype)
Original Appearance: Prestige Class & Art in Masters of the Wild (WotC #88164)
Conversion/Adaption by: Valkyn Highwind
An arrow flies from a high mountain aerie, unerringly striking a paladin’s mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood sniper, and he may not make it out alive.
A deepwood sniper is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true.
Because of their alertness, dexterity, patience, and affinity for the bow, elves of almost any character class make excellent deepwood snipers. For a long time, elves would train only those of their own race in these techniques, but more recently some half-elves, halflings, and humans have joined the ranks of the deepwood sniper.
Range Increment Bonus (Ex): With each level the deepwood sniper gains, the range increments of her projectile weapons increase by +5 feet (added after all multipliers). Thus, a 20th-level deepwood sniper using a composite longbow with the distance property would have a 320-foot range increment (110 feet x 2.0 + 100 feet). This feature replaces Wild Empathy.
Accuracy: The deepwood sniper gains far shot as a bonus feet even if they don’t meet the requirements. This feature replaces Track.
Take Aim (Ex): A 7th-level deepwood sniper can gain a +2 bonus on her attack rolls against a stationary target by aiming carefully. Taking aim is a full-round action, and if the target moves more than 5 feet during that period, the bonus is lost. No additional benefit exists for spending more than 1 round aiming. This bonus increases to +4 at 11th level. This feature replaces Woodland Stride.
Keen Arrows (Ex): At 8th level, all projectiles the deepwood sniper fires behave as if they were keen weapons in addition to any other properties they might possess. Thus, a normal arrow fired by a deepwood sniper has a threat range of 19 - 20 instead of 20. This effect does not stack with any other keen effect. This feature replaces Swift Tracker.
Projectile Improved Critical (Ex): When the deepwood sniper reaches 9th level, the critical damage multipliers of all her projectile weapons increase by +1. Thus, an arrow that normally deals damage ×3 on a critical hit instead does damage ×4 in her hands. When she reaches 16th level, these critical multipliers increase by an additional +1. This feature replaces Evasion and Improved Evasion.