Cheiromancer
Adventurer
I've always pictured the typical campaign setting as being like earth, only with magic. But what if that wasn't so? Suppose that the default AD&D world had about one third or one half as intense a gravitational field as we experience.
The game world would still be "physically impossible" (i.e. would require magic to work), but a lot of things would be easier to accept. Giants, say, that don't collapse under their own weight. Medium sized flying creatures (dragons would still need magic to work, I think). Massive underground caves which rarely cave in.
I even read a comment on one of these boards that suggested that ranged weapons had too great a range; well, in a low gravity environment you would expect them to go farther, right?
The rules for falling damage are so abstract that one really can't say what level of gravity they presuppose.
Is there any evidence that gravity in (insert game setting here) is not, say, 40% of the real world value?
The game world would still be "physically impossible" (i.e. would require magic to work), but a lot of things would be easier to accept. Giants, say, that don't collapse under their own weight. Medium sized flying creatures (dragons would still need magic to work, I think). Massive underground caves which rarely cave in.
I even read a comment on one of these boards that suggested that ranged weapons had too great a range; well, in a low gravity environment you would expect them to go farther, right?
The rules for falling damage are so abstract that one really can't say what level of gravity they presuppose.
Is there any evidence that gravity in (insert game setting here) is not, say, 40% of the real world value?
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