focallength
First Post
Ok one of the most abused rules in our game is the 5' step, I hate it, archers use it to kill melee fighters and wizards laugh at warriors when they engage. I want to make the 5' step the most feared thing a DM can use on me.
here are some of my solutions if you see any flaws or have other / better solutions please chime in I know Im not the only one who hates the 5' step.
1: first round move into combat and hold action to follow. If the archer / mage stays in combat and attacks / casts you get an AoO if they move 5' you can follow if they move more you get an AoO and can follow.
2: if your already engaged and the archer / mage wants to 5' step you to death. Attack as standard action and hold action to follow if they leave. Since you didnt move you can move 5 with them and if they move more than 5 you get an attack, maybe a trip to keep them there, or charge them next round as they most likely cant move more than 40 in a single action.
3: and this is off the subject but having played archers and had them used against me the first thing I do from now on is break there bow its only a hardness 5 w/ 5 hitpoints so its pretty easy, archers are way to unbalanced for the game compared to melee combat and they are my main foe from now on / followed by wizards
here are some of my solutions if you see any flaws or have other / better solutions please chime in I know Im not the only one who hates the 5' step.
1: first round move into combat and hold action to follow. If the archer / mage stays in combat and attacks / casts you get an AoO if they move 5' you can follow if they move more you get an AoO and can follow.
2: if your already engaged and the archer / mage wants to 5' step you to death. Attack as standard action and hold action to follow if they leave. Since you didnt move you can move 5 with them and if they move more than 5 you get an attack, maybe a trip to keep them there, or charge them next round as they most likely cant move more than 40 in a single action.
3: and this is off the subject but having played archers and had them used against me the first thing I do from now on is break there bow its only a hardness 5 w/ 5 hitpoints so its pretty easy, archers are way to unbalanced for the game compared to melee combat and they are my main foe from now on / followed by wizards