DonTadow
First Post
Arkhandus said:Aye, that's dull, boring, completely uninteresting, and nearly impossible to boot. It'd take hours of careful examination and writing to even come close to figuring out whatever absurd pattern is there.
Whoever thought that sort of "puzzle" would be something appropriate to "challenge" (more like bore and frustrate) the PCs with is a freaking moron. No other way to put it. If the DM didn't even present the PCs with the chance for Intelligence checks or NPCs to ask, then he's simply a freaking moron or a jackass.
Seriously. I looked through that so-called puzzle and there's no quick or easy way to solve it. I don't even think the creator of the puzzle placed/selected the right blank spots, or number thereof, for it to be solvable. He's an idjit.
No fun or satisfaction could be had through, let alone worth the excessive wasted time of, solving that aweful "puzzle".
I agree completely. This puzzles brings up a 25 year old gamer question ? Should you confuse your (the player) knowledge with your character's intelligence. Puzzles are great but a poorly done puzzle (like this) takes your characters out of the game and puts you the player into it. That is completely unfair. It is the equivelent as to if, during game, I put out a cinder block and told the dwarf fighter's player to break the cinder block.
Your DM failed as this puzzle for two reasons, he did not provide ample enough knowledge to the pcs to solve the puzzle and he did not provide a good consequense for not solving thepuzzle
I love puzzles, I use them all the time and I have about one every two or three sessions. The player's love to test their intelligence. However, I as a dm would never let the "thinking" session for a puzzle go beyond 10 to 20 minutes (in game). By 5 to 10 minuts if the pcs can't solve it with their personal intelligence they start asking fori ntelligence rolls that bring out clues as to how to solve it. Now, to make sure hte puzzle doesn't lose its fun and for players not to think "oh we'll just wait until the dm solves it for us", these puzzles have to be solved in an "ingame" time sensitive matter. If the player's don't solvethe puzzle within an allotted time and the clues arn't helpful then I'll give a player a "big hint" about the puzzle based on intelligence, knowledge or diniviation rolls. If all that fails then an answer is provided for the puzzle and consequenses (which usually are either an extra boss battle, an explosion or trap of some kind, precious time waisted )are assessed. If its an optional room them I devalue the optional npc or treasure
It is really boring and no fun if a campaign ends because you could'nt solve a puzzle. I would not know what to do if my campaign (as a player or dm) ended because of a puzzle. I think of everything dnd as a puzzle from combat (attempting to figure out how to kill the regeneratng hydra) to stealth (how do we keep out of sight from the observant Yuan-ti) to flat out puzzle and riddle solving . I think all DMs put puzzles into games if you think of it like that.