Barendd Nobeard
Explorer
Roman said:If our reasearch on the dark temple is correct (and so far it has been, so there is little reason to doubt it), the temple consists of 13 linearly linked rooms and the lich resides in the final 13th room. So far, this pattern has held and the rooms were linearly linked. We are currently in room 10. Going forward (if the puzzle was solved) would have left us with only 3 rooms to go through. The party might die in the process (or suffer losses), but it would be feasible. Going back through 9 rooms, where all the monsters and dangers have replenished to their full vile power (and they have replenished - that's what the summoning portals are there for and we could only destroy 5, as we only had 5 potions - 3 of the 5 are in this room, as we had to spend a lot of time here to solve the puzzle - the other rooms we just moved though as fast as possible - only destroying 2 other portals in the room where we used the resting dust) would be certain death.
Also the rooms are linked with long corridors filled with mists. The mists permanently and on a large scale drain stats of those who venture through them. In particular, just touching each mist requires 2-4 saves: One failed will save drains int or wis and forces you to make another will save which than results in the other stat being drained if it is failed. One failed fort save drains con or str and forces you to make another fort save or have the other stat drained too. Each stat drain is 1d10 (or so I think judging from the pattern of the drains) There are 9 of those corridors on the way back, while there should be only 3 on the way forwards. Plus of course, there are the nasty guardians at the entrance... Plus some of the monsters in the rooms on the way here that we barely escaped are now ready for us... Going back is not at all feasible.
Everyone, including the DM, agreed that a way back was basically impossible. As you can see, though, it was our decision to come here, so please stop the hate against my DM.
Well, it seems to me that the way back was only impossible because you had travelled so far into the linear PC-killing meatgrinder. As soon any PC of mine saw the second "very long corridor full of mist-o'-stat-draining" my PC would have left the dungeon. It was obviously beyond your characters' abilities at that point. Heck, it would be beyond almost any PC's abilities. Multiple save d10 stat draining mists between every room? With the linear design and 9 rooms, that's 8 excurions through the mists. Makes the Tomb of Horrors look like a kindergarten picnic.
So, I gotta ask. When your PCs came to the second mist-filled hallway, why did you proceed?
Sometimes, you have to retreat and live to fight another day.