TheAuldGrump
First Post
Tuzenbach said:I beg to differ. As a player, the encounters I look forward to MOST are the puzzles and riddles! It's a much needed break from all those tedious dice-rollings and silly-voice-athons.
That said, I think the main thing a DM has to consider is the extent of the puzzle's difficulty and what to do if the party is stumped for more than one and a half gaming sessions. Because honestly, that'd be a real crappy way to end a campaign.
I prefer mysteries to puzzles. Similar, but I do not like the 'solve this acrostic and win a prize!' situations in game. Solving who killed Bobbins the Butler I like. Heck, figuring out the ciphered clue that has the combination to the safe is fine, but having the cipher be the lock on the safe would annoy me.
The Auld Grump