Defeated by puzzle - campaign over


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This appears to be textbook, classic Bad DM'ing, a linear railroad of an adventure, lame stripping of the PC's of all their abilities (I regard no-teleport zone adventures, no-divination zones and the like as the peak of lazy/bad DM'ing), and ignoring highly discontent players. If I tried something like this in my campaign it would go something like this.

Me: "In this temple you cannot rest, you cannot regain spells, you cannot Teleport or Plane Shift out, you cannot cast any divinations, you cannot turn undead, and you cannot proceed any further unless you can solve this puzzle. . ."

Players: You cannot DM. (as they get up and leave)

And they'd be right to do it. If the DM is a friend, approach him as a friend and tell him the campaign is on the skids and something needs to be done before it's too late. If he's someone you only see gaming and don't know outside this one game, just find another game.
 

wingsandsword said:
This appears to be textbook, classic Bad DM'ing, a linear railroad of an adventure, lame stripping of the PC's of all their abilities (I regard no-teleport zone adventures, no-divination zones and the like as the peak of lazy/bad DM'ing), and ignoring highly discontent players. If I tried something like this in my campaign it would go something like this.

Me: "In this temple you cannot rest, you cannot regain spells, you cannot Teleport or Plane Shift out, you cannot cast any divinations, you cannot turn undead, and you cannot proceed any further unless you can solve this puzzle. . ."

Players: You cannot DM. (as they get up and leave)

And they'd be right to do it. If the DM is a friend, approach him as a friend and tell him the campaign is on the skids and something needs to be done before it's too late. If he's someone you only see gaming and don't know outside this one game, just find another game.

Won't argue with that too much either. It does not sound like fun at all. Very *cough*Tomb of Horrors*cough, cough* much not my style of game.

The Auld Grump
 


TheAuldGrump said:
No, it is the player playing the character that is the game. Not, hey let's pretend this is Jeopardy!
It is clear that you subscribe to the role-immersion school of role-playing and that we will never agree.
 
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wingsandsword said:
This appears to be textbook, classic Bad DM'ing, a linear railroad of an adventure, lame stripping of the PC's of all their abilities (I regard no-teleport zone adventures, no-divination zones and the like as the peak of lazy/bad DM'ing), and ignoring highly discontent players. If I tried something like this in my campaign it would go something like this.

Me: "In this temple you cannot rest, you cannot regain spells, you cannot Teleport or Plane Shift out, you cannot cast any divinations, you cannot turn undead, and you cannot proceed any further unless you can solve this puzzle. . ."

Players: You cannot DM. (as they get up and leave)

And they'd be right to do it. If the DM is a friend, approach him as a friend and tell him the campaign is on the skids and something needs to be done before it's too late. If he's someone you only see gaming and don't know outside this one game, just find another game.
If the PLAYERS aren't able to handle challenges to THEIR SKILL, then they do need to find another game more suitable. May I suggest Candyland or Shoots & Ladders? :D
 

Gentlegamer said:
If the PLAYERS aren't able to handle challenges to THEIR SKILL, then they do need to find another game more suitable. May I suggest Candyland or Shoots & Ladders? :D

Except that it is clear that the campaign IS on the skids because of a puzzle. The DM should also be working to break the impasse that the players are in. And that may entail giving hints to the puzzle to characters who succeed at certain skill or Int checks. That's fair to the PCs who have invested in the stat.
I'd do the same for characters in social situations that the player couldn't handle either. Shy Rob may not have an 18 Charisma, but if he devises a reasonable approach and reasonable things to talk about, his character's Cha bonus is added to the roll rather than me relying only on the player's own charisma to determine the level of success.

I have read over the thread and I'm not sure I see anything saying the PCs can't leave the dungeon. Why not leave, consult a sage or other expert, and come back? That should be another source of hints, all handled within the context of the game. Heck, see if you can consider posting in a board like this one as the sage consultation. Chances are, someone here has experience with similar puzzles and can help figure it out.

While I think puzzles and riddles of some sort are valid things to have in the game, DMs have to realize that logjams can occur and be willing to deal with them fairly within the context of the game. Similarly, the puzzle or riddle shouldn't rely on metagame knowledge (like the shapes of the die faces example mentioned previously).

But my bottom line is: That DM should recognize that his campaign is in jeopardy because of a puzzle, whether ill-advised in construction or not, and plan accordingly if he wants to be able to run again and have you guys as willing players.
 

I have actually walked away from the table at a Gen con game, when we got stuck as the back row of a gaint chessboard. I remembering asking if any of the party could play chess, when one player boasted of entering (but not winning) chess tournements I told everyone else to follow his instructions and left for 30 min. I really hate overused chess puzzels.
I admit that I had only had 3 hours of sleep, at the time. I did have fun summoning mount spells and using them to set off traps (that could have been solved logically)
 

Gentlegamer said:
If the PLAYERS aren't able to handle challenges to THEIR SKILL, then they do need to find another game more suitable. May I suggest Candyland or Shoots & Ladders? :D

May I suggest tic tac toe as your game of choice? Since it seems that you don't care about role playing at all. Throughout this discussion you have been insulting to those who disagree with you, and it is rather annoying, and does not reflect well on you at all. Some people do not want to play themselves, they want to be their characters, if you would rather pretend that it is a video game then all well and good.

The Auld Grump
 

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