Dark Dragon
Explorer
Hi all,
we had a, uhmmm, difficult, desastrous, harsh...whatsoever session last night, attacking the fire temple in the CRM (yes, we're still there after over a year of playing the module, our DM did some work to flesh out the campaign on Faerun).
The party:
Human paladin 14 / cleric 1 of Helm, important items: Holy Avenger, large shield +3 (fire resistance 10), ring of friend shield (player was absent, so another player took over...)
Half-elf fighter 4 / cleric 12 of Kelemvor, items: bastard sword +3, periapt of wisdom +6, ring of friend shield
Elf wizard 15, items: headband of intellect +6, lots of wands, scrolls, some protective items
Centaur druid 15, items: nothing important (losses by disintegrate)
The options: We got some informations from a captured fire cleric about an important ritual in the fire temple and the forge of a powerful magic item. We knew that most of the clerics and guards would be there and perhaps there would be a sacrifice...The DM made clear that time is running out and the Main Temple has victory within its grasp.
So we decided to attack the fire temple directly. All PCs were protected against fire and hasted (plus some other protections)...
At the main gate, two clerics attacked to group, and dispelled some protections in a short fight before being killed. The wizard disintegrated the gate and the other PCs took up combat positions. The high priestess was removed from the altar by a Maze, two Horrid Wiltings killed two lesser priests and a fighter. The druid killed nearly all elementals, burning skeletons and the salamander with two Quenches. The cleric (low on offensive spells) and the paladin attacked the fighters and the remaining three elementals. The enemy priests and an invisible flying wizard took up positions and made heavy use of Greater Dispelling, Fireball, Quick Lightning bolt, Chain Lightning and, of course, Harm (house ruled with save for 1d8+1 / level...). The cleric was knocked unconcious after being harmed (172 to 3 HP...), and one of the fighters ordered the druid to surrender or the cleric will die. The druid and the paladin (both also harmed and on their last HPs) retreated to the wizard and all three teleported out. The fight in the altar chamber lasted four rounds (three hours in real time...).
So, we're only three persons left from five (the ranger died in the Earth temple and never returned), the fate of the cleric uncertain.
We don't intend to leave our cleric to the temple (the priests of the Inner Fane have plans with him and won't kill him outright, hopefully). We need a good plan to get him back, even if Scrying is blocked and Antimagic Field is not available...We have two keys to the fane but don't know how to use them.
Or is another attack useless with this group?
Any idea (spell combos, tactics) would be great, but: no spoilers please
.
The Dark Dragon, running out of ideas...*sigh*
Edit: typos.
we had a, uhmmm, difficult, desastrous, harsh...whatsoever session last night, attacking the fire temple in the CRM (yes, we're still there after over a year of playing the module, our DM did some work to flesh out the campaign on Faerun).
The party:
Human paladin 14 / cleric 1 of Helm, important items: Holy Avenger, large shield +3 (fire resistance 10), ring of friend shield (player was absent, so another player took over...)
Half-elf fighter 4 / cleric 12 of Kelemvor, items: bastard sword +3, periapt of wisdom +6, ring of friend shield
Elf wizard 15, items: headband of intellect +6, lots of wands, scrolls, some protective items
Centaur druid 15, items: nothing important (losses by disintegrate)
The options: We got some informations from a captured fire cleric about an important ritual in the fire temple and the forge of a powerful magic item. We knew that most of the clerics and guards would be there and perhaps there would be a sacrifice...The DM made clear that time is running out and the Main Temple has victory within its grasp.
So we decided to attack the fire temple directly. All PCs were protected against fire and hasted (plus some other protections)...
At the main gate, two clerics attacked to group, and dispelled some protections in a short fight before being killed. The wizard disintegrated the gate and the other PCs took up combat positions. The high priestess was removed from the altar by a Maze, two Horrid Wiltings killed two lesser priests and a fighter. The druid killed nearly all elementals, burning skeletons and the salamander with two Quenches. The cleric (low on offensive spells) and the paladin attacked the fighters and the remaining three elementals. The enemy priests and an invisible flying wizard took up positions and made heavy use of Greater Dispelling, Fireball, Quick Lightning bolt, Chain Lightning and, of course, Harm (house ruled with save for 1d8+1 / level...). The cleric was knocked unconcious after being harmed (172 to 3 HP...), and one of the fighters ordered the druid to surrender or the cleric will die. The druid and the paladin (both also harmed and on their last HPs) retreated to the wizard and all three teleported out. The fight in the altar chamber lasted four rounds (three hours in real time...).
So, we're only three persons left from five (the ranger died in the Earth temple and never returned), the fate of the cleric uncertain.
We don't intend to leave our cleric to the temple (the priests of the Inner Fane have plans with him and won't kill him outright, hopefully). We need a good plan to get him back, even if Scrying is blocked and Antimagic Field is not available...We have two keys to the fane but don't know how to use them.
Or is another attack useless with this group?
Any idea (spell combos, tactics) would be great, but: no spoilers please

The Dark Dragon, running out of ideas...*sigh*
Edit: typos.
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