Saeviomagy
Adventurer
Defenders don't need to function as a honey trap - they just need to get to the monsters. Strikers are the parties scouts because they can escape, and when they escape they hide behind the defenders, forcing the monsters to go through the defenders to get to them.Frostmarrow said:I agree with your sentiments. The defender is an unattractive target and you can't really make them more attactive because that makes them useless. The trick is to make defenders function like a honey-trap. Once an opponent swallows the bait (the free attack) it is stuck in the defender's threat zone. -Getting out of there is hard, due to the refined opportunity attack-abilities of the defender. It seems you can't even shift in there without provoking aos.
Giving your opponent an extra attack is far too powerful in 4e, where it's doubling the opponent's damage. It would only really work if a defender had more than twice the hitpoints of the buddies he tries to defend, which would lead to other problems.
Finally there's the logic behind this - is the fighter really just totally dropping his guard and saying "hey! hit me!" and then letting his foe hit him? Why not just stop with step 1? Lower your defenses. Then make it more difficult to hit everybody... and that is basically what the current mark system does.