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Defenders of the Blackfeather - Tariff of Relkingham

After finishing off the berserker, Hal takes a careful step to engage both the remaining thugs (Shift to J12)

Sena moves towards the previously untouched thug, and touches him plenty with her greataxe. The lifedrinker slices into his chest and a flare of necrotic energy pushes the thug closer to death as a surge of holy energy shows Hal where to strike next.

Move action - Move to J14.

Standard action - Righteous Brand against Orange.

Righteous Brand (Orange) (1d20 8=28, 1d12 6=14) / Critical (1d6=5) / High Crit (1d12=10)

CRITICAL HIT! for 28 damage and 5 necrotic damage (33 total damage). On a hit, Hal gets +3 to melee attacks against Orange until the end of Sena's next turn. (First crit roll was for the magic weapon, second was because I realized greataxes are high crit and do maxW + W)

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:43/48, Bloodied:24, Surge Value:12, Surges left:9/10
Action Points: 1, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 
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Lindus carefully steps back, takes aim at the thug he missed last time, and fires twin arrows.

Move action - Shift to M14.

Standard action - Twin Strike against Red.

Twin Strike (HQ) against Red (1d20 9=17, 1d10 2=5, 1d20 9=11, 1d10 2=5)

The first attack hits AC 17 for 5 damage, and the second attack hits AC 11 for 5 damage. Hunter's Quarry adds another 5 damage if either attack hit (probably a hit and a miss for 10 total damage). (This attack was originally aimed at Orange, but upon fixing Sena's crit damage, I decided to fire instead at Red, who had Hunter's Quarry still on him, but missing from reconstructing the fight).

Minor action - Hunter's Quarry on Mage.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:34/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 
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schoolhouse 5.1

Sena's masterful blow to Orange does a whopping 33 damage, leaving the foe bleeding heavily.

Lindus's first arrow hits Red, doing 11 damage and eliminated the thug.

Before Orange can act, he takes 3 damage from Hal's Rain of Steel. He then knocks Hal's elbow with his club doing 3 damage to the fighter.

The mage shifts to L16, moves to M14 and lets loose another blast of thunder at Lindus. The elf is not strong enough to resist. The sound waves do 7 damage and the ranger is pushed to

OOC: Does Sena get temp HP from Orange dying and her lifedrinker weapon?

Initiative: Status
Mage: no damage
->Hal: 47(+2temp)/53, RS, +3 to Orange
Dire rat: dead
Sena: 43/48
Lindus: 34/46
Berserker: dead
White Thug: dead
Red Thug: dead
Orange Thug: down 36,bloodied, HQ

dyvr6u.jpg
 
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Hal finishes off the last thug, then advances towards the mage.

Standard action - Reaping Strike against Orange.

Reaping Strike against Orange (1d20 11=23, 1d10 6=10)

Hits AC 23 against Orange for 10 damage, and if that misses, still does 2 damage. If that kills Orange, Hal gains 5 temp HP from his sword's property.

Move action - Move to L13.

The mage will take 1d10+2 damage at the start of her turn due to Rain of Steel.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:47+5/53, Bloodied:26, Surge Value:14, Surges left:10/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

Sena also advances on the mage and swing mightily with her axe, striking well and showing Hal just how to do it.

Move action - Move to K14.

Standard action - Righteous Brand against Mage.

Righteous Brand against Mage (1d20 8=20, 1d12 6=15)

Hist AC 20 for 15 damage. On a hit, Hal gets +3 to melee attacks against Orange until the end of Sena's next turn.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:43/48, Bloodied:24, Surge Value:12, Surges left:9/10
Action Points: 1, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Lindus turns his attention to the mage as well, but both arrows fly wide.

Minor action - Hunter's Quarry on Mage.

Standard action - Twin Strike against Mage.

Twin Strike against Mage (HQ) (1d20 9=13, 1d10 2=10, 1d20 9=10, 1d10 2=7, 1d8=3)

The first attack hits AC 13 for 10 damage, and the second attack hits AC 10 for 7 damage. Hunter's Quarry adds another 3 damage if either attack hit (hah!).

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:34/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

Schoolhouse 5.2

Hal eliminates Orange and then moves next to the mage.

Sena's axe tear's through the mage's thin armor doing 15 damage and aiding Hal when he next attacks the mage.

Both of Lindus's arrows hit the schoolhouse wall instead of his target.

Cornered and desperate, the mage takes out her dagger and stabs Sena for 1 damage.

Initiative: Status
Mage: down 15, HQ
->Hal: 47(+5temp)/53, RS, +3 to Mage
Sena: 42/48
Lindus: 34/46
Berserker: dead
Thugs: dead

2i8enwz.jpg
 

Hal takes a powerful swing at the mage, landing a solid blow to her leg and slowing her down.

Standard action - Steel Serpent Strike against Mage.

Steel Serpent Strike Mage (Righteous Brand) (1d20+11+3=30, 2d10+6=19)

Hits AC 30 for 19 damage, and the mage is slowed and cannot shift until the end of Hal's next turn. Hal marks the mage.

The mage will take 1d10+2 damage at the start of her turn due to Rain of Steel (You don't seem to have done this for her last turn).

Move action - Shift to M13.

The group will attack to subdue the mage instead of killing her.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:47+5/53, Bloodied:26, Surge Value:14, Surges left:10/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 
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Sena moves to flank the mage, and again invokes Erathis' favor in the form of an axe blade.

Move action - Shift to K15.

Standard action - Righteous Brand against Mage.

Righteous Brand (With CA from Flanking) (1d20+8+2=16, 1d12+6=17)

Hist AC 16 for 17 damage. On a hit, Hal gets +3 to melee attacks against Orange until the end of Sena's next turn.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:42/48, Bloodied:24, Surge Value:12, Surges left:9/10
Action Points: 1, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

Lindus fires again at the mage, this time to better results.

Move action - Move to J12.

Standard action - Twin Strike against Mage.

Twin Strike against Mage (HQ) (1d20+9=12, 1d10+2=9, 1d20+9=19, 1d10+2=8, 1d8=3)

The first attack hits AC 12 for 9 damage, and the second attack hits AC 19 for 8 damage. Hunter's Quarry adds another 3 damage if either attack hit.

Elven Accuracy to re-roll first attack:

Elven Accurancy (1d20+9=16)

Now hits AC 16 instaed of 12 for that 9 damage.

Heh. If AC 16 hits, she just took 56 damage in a round (plus the skipped 1d10+2 from Rain of Steel, and another 1d10+2 from RoS before she can act again). She's toast.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:34/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

Into the Woods

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