Defenders of the Blackfeather - Tariff of Relkingham


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garyh

First Post
Sitting around the campfire, the companions discuss the information gleaned from the mayor.

"I just know this can't really be the work of faithful Erathians," Sena finally tells Hal and Lindus. "The Mother of Cities would never wish for such gruesome worship, and any true follower would know that."

"You know I often don't see eye to eye with you on your goddesses commandments, Sena," Lindus replies, "but I agree with you. I've meet many faithful Erathians since we joined company, and while they all care for city walls far too much, nothing like this would be requested by them.

"You two and your theology debates," Hal sighs, having heard the elf and dwarf spare many a time. "Yes, we know this is not like Erathis, and no, there's nothing wrong with sleeping under a roof now and again."

"Speaking of sleep,"
Hal continues, "you two get to it. Our standard rotation - I'll take first watch, Lindus second, and Sena third watch. Now go get some rest."
 


garyh

First Post
Settling down to camp, Hal tells his friends, "Hopefully our job in Wyllea will be as easy as the travel there. Perhaps the tales of brigands were overblown."
 

esparkhu

First Post
Road to Wyllea

On the third day you stumble on to a group of Dragon-like creatures. Three unhappy looking larger ones in front, hissing and growling. Two slightly smaller dragon-ish animals are in the rear spitting, what appears to be, quite caustic spittle.

1d20+2, 1d20+4, 1d20+6=[8, 2], [15, 4], [15, 6]

Initiative /Status
Lindus 48/48
Sena 46/46
P yellow no damage
P blue no damage
P green no damage
Hal 53/53
D purple no damage
D red no damage

zy9ftu.jpg
 

garyh

First Post
Lindus evaluates the lead creature and then fires two arrows at the beast. The ranger also tries to remember if he's seen anything like this before.

Minor action - Apply Hunter's Quarry to the Yellow creature.
Standard action - Twin Strike against Yellow

Twin Strike with Hunter's Quarry (1d20 9=22, 1d20 9=14, 1d10 2=8, 1d10 2=6, 1d8=2)

First attack hits AC 22 for 8 damage, the second attack hits AC 14 for 6 damage, and if either of those hit, apply another 2 damage from HQ.

Also, Lindus will do a Nature check to recall any useful information he might remember.

Nature check (1d20 12=24)

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:46/46, Bloodied:23, Surge Value:11, Surges left:8/8
Action Points: 1, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Darkleaf Armor +1
Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Lightning Longbow +1
Splintering Shot
 

esparkhu

First Post
Road to Wyllea 1.1

Lindus's first arrow hits, but his second misses, doing 10 damage total with Hunter's quarry.

From his nature lore, he knows that these are psuedodragons and spitting drakes. The psuedodragons are among the cleverest and most playful drakes, so they're highly valued as pets. They are fierce predators in the wild, but they generally don't attack humanoids unless provoked. Spitting drakes make for messy pets, but humanoids train them as gaurdians nonetheless. In the wild, spitting drakes sometimes congregate with other drakes, such as guard drakes. Spitting drakes can also be found in clutches formed under a dominant rage drake that has no clutch of its own.

Initiative/Status
Lindus - 48/48
Sena- 46/46
P yellow - down 10, HQ
P blue - no damage
P green - no damage
Hal - 53/53
D purple - no damage
D red - no damage
 

garyh

First Post
Sena looks at the lead creature and sternly says "Come!" The creature is dazed by her voice and obeys her command. Sena then steps forward next to Hal and draws her axe.

Standard action - Command against Yellow

Command (1d20 6=26)

Natural 20 is an automatic success, but for the record that 26 vs Will. Yellow is Dazed until the end of Sena's next turn, and Sena slides Yellow to F12.

Move action - Move to E14
Minor action - Draw greataxe

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:48/48, Bloodied:24, Surge Value:12, Surges left:10/10
Action Points: 1, Second Wind: not used
Powers -
Righteous Brand
Sacred Flame

Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace
Symbol of Hope +1
 

esparkhu

First Post
Road to Relkingham 1.4

Still dazed, the closest dragon,yellow, unfurls his wings, rises into the air, moves forward one square, hovers and bites Hal doing 10 damage, he then wings back a bit to

The next pseudodragon, blue, follows suit. Growlling, he hovers over to Hal, does 5 damage and then retreats to E12.

The last, green, wings over and delivers a solid bite to Hal for 7 damage. The creature then moves to F12.

Initiative - Status
Lindus - 48/48
Sena - 46/46
P yellow - down 10, HQ, dazed
P blue - no damage
P green - no damage
Hal - 31/53
D purple - no damage
D red - no damage


715xl4.jpg
 

garyh

First Post
Hal steps forward and swings at the wings of the pseudo-dragon before him, but misses badly.

Minor action - Draw sword and shield
Move action - Move to F13
Standard action - Steel Serpent Strike against Green

Steel Serpent Strike (1d20 11=12, 2d10 6=11)

Natural 1 is an automatic faliure, but for the record that was 12 vs AC. No power effect on the miss, but Green is Marked by Hal. Green takes a -2 to any attacks that don't include, and Hal can take an Opportunity attack if Green shifts or makes an attack that doesn't include Hal.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:31/53, Bloodied:26, Surge Value:14, Surges left:11/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

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