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Defense vs. Time Stop

How does that even work? The dimension behind the Gate isn't affected by the Reverse Gravity, so you would only hover up to where the Gate is, but not through the Gate, because once you reach the Gate-window, you stop, because you do not fall any further. You need to move through in order to end up in the target dimension.

Also:

Travelers need not join hands with you—anyone who chooses to step through the portal is transported.

Bye
Thanee
 

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That being the case, and I agree with that, what if the Wizard just use Telekineses?

Then again, does Reverse Gravity affect the area or character? If it affects the area then the PCs should fall right back through the gate once they reach its event horizon. If its on the PC then they will continue to fall upward even across the planar boundary.
 


It's out of your reach for now, but if your campaign goes on for a while you could eventually pick up Spell Stowaway (Time Stop.) It's on my list if I ever reach level 28 with my Arcane Trickster. ;)

In the meantime:

A typical trick with timestop is casting a lot of summoning spells. If he tries that one, Holy Word might come in very handy. (Use with caution if not everyone is good aligned!)

Also, it's been mentioned that the bad guy could use Anticipate Teleportation... so can you! Teleport's probably in his arsenal, and he may be using it against you without your knowledge. If you feel an inbound teleport, have one caster create an illusionary party 15 yards away, and have the second caster hide the real party from view. Imagine the look on his face when he realizes he just wasted his trap on a bunch of illusions, and a very angry group of adventurers (who aren't at all surprised to see him!) is right behind him, completely unaffected, and with a dimensional anchor ready to prevent his escape.
 

Patlin said:
It's out of your reach for now, but if your campaign goes on for a while you could eventually pick up Spell Stowaway (Time Stop.) It's on my list if I ever reach level 28 with my Arcane Trickster. ;)

In the meantime:

A typical trick with timestop is casting a lot of summoning spells. If he tries that one, Holy Word might come in very handy. (Use with caution if not everyone is good aligned!)

Also, it's been mentioned that the bad guy could use Anticipate Teleportation... so can you! Teleport's probably in his arsenal, and he may be using it against you without your knowledge. If you feel an inbound teleport, have one caster create an illusionary party 15 yards away, and have the second caster hide the real party from view. Imagine the look on his face when he realizes he just wasted his trap on a bunch of illusions, and a very angry group of adventurers (who aren't at all surprised to see him!) is right behind him, completely unaffected, and with a dimensional anchor ready to prevent his escape.
She probably has True Seeing by that level, so I'd use Illusions like that sparingly unless you have the level 10 Gnome Illusionist Wizard substitution level that gives you an opposed caster level check to defeat True Seeing, and even then it's a gamble in the opponent's favour if she's higher level.
 

Rystil Arden said:
She probably has True Seeing by that level, so I'd use Illusions like that sparingly unless you have the level 10 Gnome Illusionist Wizard substitution level that gives you an opposed caster level check to defeat True Seeing, and even then it's a gamble in the opponent's favour if she's higher level.

She might have it, but that doesn't mean she always has it up. The material component should cause that to be a limited resource. How many of those did the DM put in her loot list, anyway? (And don't you hate it when NPCs freely use spells with expensive material components, but never seem to have any on them when you've defeated them? Published modules do this all the time... but I digress.)
 

Patlin said:
She might have it, but that doesn't mean she always has it up. The material component should cause that to be a limited resource. How many of those did the DM put in her loot list, anyway? (And don't you hate it when NPCs freely use spells with expensive material components, but never seem to have any on them when you've defeated them? Published modules do this all the time... but I digress.)
At level 17+, it's pretty trivial. Also, for my own amusement, in The Crux of the Matter on LEW, I gave out an entire treasure hoard that consisted of all the expensive components for all the spells from which the Wizard living in the tower wasn't banned (except Identify because she just used Analyse Dweomer, but the Analyse Dweomer focus was there).
 

Rystil Arden said:
At level 17+, it's pretty trivial. Also, for my own amusement, in The Crux of the Matter on LEW, I gave out an entire treasure hoard that consisted of all the expensive components for all the spells from which the Wizard living in the tower wasn't banned (except Identify because she just used Analyse Dweomer, but the Analyse Dweomer focus was there).

Good for you! :)

Now if only Dungeon magazine would... oh well, I suppose that is moot. Poor deceased Dungeon!
 

Patlin said:
Good for you! :)

Now if only Dungeon magazine would... oh well, I suppose that is moot. Poor deceased Dungeon!
It was rather droll to list them all. It seems quite the random assortment of gems, powdered or otherwise, but it allows the casting of pretty much every PH spell at least once. It was a rather worthwhile treasure for Tenebrynn, Ashnar, and Rinaldo, I figure, if not perhaps Vanitri. Interestingly, due to taking the Handy Haversack full of treasure and being separated from the group, Tenebrynn is currently the richest character on LEW. He may have more wealth than the rest of LEW combined if we say Goruksblain counts as Price "-" due to being a minor artifact.
 

Thanee said:
How does that even work? The dimension behind the Gate isn't affected by the Reverse Gravity, so you would only hover up to where the Gate is, but not through the Gate, because once you reach the Gate-window, you stop, because you do not fall any further. You need to move through in order to end up in the target dimension.

Also:



Bye
Thanee
He's already answered the first part of that - DM is ruling that the caster gets to control the orientation of the gate on both side (independently). So you go up into the gate, and down out of the gate.

The second part - well, yes, but they're still Moving from the reverse gravity, even if not willingly.

Arkhandus said:
Note that you can't use Immediate actions when you're surprised, IIRC.
Hence the use of Contingency - which makes it not an action at all to get the standard action. As you're preparing for a highly specific effect (reverse gravity), that works. "normally" you'd use Foresight - but this party doesn't have 9th level spells available.
 

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