I'm running a certain published adventure that includes an encounter with a foe that makes liberal use of blasphemy as a spell-like ability. Looking at the spell, I see there's no save and the effect is brutal to any opponent who is even one level below yours: the creature is dazed and loses 2d6 Strength. Chaining blasphemies up, the PC's will all be on their backs within three rounds. Nothing they can really do about it once it starts. The radius is so big that I doubt anyone will be out of range when it goes off.
Now, I realize I can try to substitute another foe, or have this one fight not-so-efficiently, but I'd like to think this at least should be possible--I mean, it shouldn't be flat-out impossible to fight someone whose CR is line with your party's level.
Are there any spells, items, etc. that can protect them?
Now, I realize I can try to substitute another foe, or have this one fight not-so-efficiently, but I'd like to think this at least should be possible--I mean, it shouldn't be flat-out impossible to fight someone whose CR is line with your party's level.
Are there any spells, items, etc. that can protect them?