Tear this apart, it took me about 5 minutes and I probably made a mistake or three along the way. I first increased the level 7 Defiant Rake to level 11 and then applied the Vampire Lord template.
Oddities include - no adjustment listed in the article for increasing skills/initiative scores. I went with the assumption that only the increased stat modifiers (1 per 2 levels) would apply. Also, I was not sure how many hit points/level to give a skirmisher - I guessed that 6 would be about right so I went with that.
Defiant Rake Vampire Lord
Level 11 Skirmisher
Humanoid (undead) Elite
Initiative +9 Senses: Perception +4, Darkvision
HP 208; Bloodied 104
AC 27; Fortitude 20, Reflex 24, Will 23 Speed 6
Immune: Disease, Poison Resist: 10 Necrotic
Vulnerable: Radiant 10
Saving Throws: +2
Action Points: 1
Regeneration 10 (regeneration does not function while the vampire lord is exposed to direct sunlight)
POWERS
m Rapier (standard; at-will) • Weapon +16 vs. AC; 1d8+7 damage.
r Hand Crossbow (standard; at-will) • Weapon Range 10/20; +16 vs. AC; 1d6+7 damage.
Sneak Attack +2d6 damage when the defiant rake has combat advantage.
Snap Shot (minor; recharge 5,6) • Weapon Requires hand crossbow; Make a hand crossbow attack.
Wicked Dodge (immediate reaction, when target of melee attack; recharge 5,6) +14 vs. Will; attack automatically misses or instead targets any other creature within attacker’s reach (your choice).
m Blood Drain (standard, encounter; recharges when an adjacent creature becomes bloodied) Healing
Requires combat advantage. Level + 2 vs. Fortitude; 2d12 + Charisma modifier damage, and the target is weakened (save ends), and the vampire lord heals 52 hit points.
Dominating Gaze (minor, recharge 6) Charm
Ranged 5; Level + 2 vs. Will; the target is dominated (save ends, with a –2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). The vampire lord can dominate only one creature at a time.
Mist Form (standard; encounter) Polymorph
The vampire lord becomes insubstantial and gains a fly speed of 12, but cannot make attacks. The vampire lord can remain in mist form for up to 1 hour or end the effect as a minor action.
Skills Bluff +13, Stealth +14, Thievery +14
Str 10 (+4) Dex 20 (+9) Wis 10 (+4) Con 12 (+5) Int 12(+5) Cha 18 (+8)
ETA: Darkvision, readability
Oddities include - no adjustment listed in the article for increasing skills/initiative scores. I went with the assumption that only the increased stat modifiers (1 per 2 levels) would apply. Also, I was not sure how many hit points/level to give a skirmisher - I guessed that 6 would be about right so I went with that.
Defiant Rake Vampire Lord
Level 11 Skirmisher
Humanoid (undead) Elite
Initiative +9 Senses: Perception +4, Darkvision
HP 208; Bloodied 104
AC 27; Fortitude 20, Reflex 24, Will 23 Speed 6
Immune: Disease, Poison Resist: 10 Necrotic
Vulnerable: Radiant 10
Saving Throws: +2
Action Points: 1
Regeneration 10 (regeneration does not function while the vampire lord is exposed to direct sunlight)
POWERS
m Rapier (standard; at-will) • Weapon +16 vs. AC; 1d8+7 damage.
r Hand Crossbow (standard; at-will) • Weapon Range 10/20; +16 vs. AC; 1d6+7 damage.
Sneak Attack +2d6 damage when the defiant rake has combat advantage.
Snap Shot (minor; recharge 5,6) • Weapon Requires hand crossbow; Make a hand crossbow attack.
Wicked Dodge (immediate reaction, when target of melee attack; recharge 5,6) +14 vs. Will; attack automatically misses or instead targets any other creature within attacker’s reach (your choice).
m Blood Drain (standard, encounter; recharges when an adjacent creature becomes bloodied) Healing
Requires combat advantage. Level + 2 vs. Fortitude; 2d12 + Charisma modifier damage, and the target is weakened (save ends), and the vampire lord heals 52 hit points.
Dominating Gaze (minor, recharge 6) Charm
Ranged 5; Level + 2 vs. Will; the target is dominated (save ends, with a –2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). The vampire lord can dominate only one creature at a time.
Mist Form (standard; encounter) Polymorph
The vampire lord becomes insubstantial and gains a fly speed of 12, but cannot make attacks. The vampire lord can remain in mist form for up to 1 hour or end the effect as a minor action.
Skills Bluff +13, Stealth +14, Thievery +14
Str 10 (+4) Dex 20 (+9) Wis 10 (+4) Con 12 (+5) Int 12(+5) Cha 18 (+8)
ETA: Darkvision, readability
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