JamesDJarvis said:A dungeon crawl takes place in an enclosed environment, there are monsters and the threat of traps. There is no real explicit goal beyond killing monsters and finding treasure, sure sometimes it is a quest for the great mcguffin or a mission to slay the foozle but the real adventure is moving arround in the environment finding treasures and killing monsters. Even if it is quest to slay foozle a dungeon crawl environment is seldom well organized for the locals; the occupants of room 12 don't have much to do with the occupants of room 13 for example.
VirgilCaine said:Now I'm going to ask...why were they so much fun?
[Being that I have the 1e DMG, and can see the enjoyment of the diverse obstacles and environments it can present.
Of course, one can handwave hallways that are supposed to intersect but don't as planar hiccups or something similar.]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.