Define "low-magic"

Rollplaying turns to roleplaying.

Unfortunately, I don't find low-magic and role-playing to be mutually exclusive. While a low-magic setting can certainly be invigorating and fresh for a group and enhanced role-playing can be an indirect byproduct, stating that high-magic = rollplaying is incorrect.

High-magic and low-magic are just different, plain and simple.
 

log in or register to remove this ad

shilsen said:
I was going to say that for many people low magic = "whatever standard of magic I like" and conversely high magic = "what those nuts like", but yours is more succinct.


Succincting up to hong.

IYKWIMAITYD


:uhoh:

wow, i thought i'd seen it all.
 

GlassJaw said:
Unfortunately, I don't find low-magic and role-playing to be mutually exclusive. While a low-magic setting can certainly be invigorating and fresh for a group and enhanced role-playing can be an indirect byproduct, stating that high-magic = rollplaying is incorrect.
Of course, it was also a joke, I think...
 


GlassJaw said:
Well I didn't see a winking smiley face.
It's at the very end of the post.

Although you make a good point, a lot of my compatriot LM/GNG are very "gamer latte set" in their attitudes about it. It's a style, that's all. Some people like it, some don't; there are good and bad players in equal proportion with any taste.

Although it does tend to specifically not appeal to the worst kinds of munchkins, that's about as far as that analogy can be pressed, I think.
 


It's at the very end of the post.

Umm, oh yeah. Sorry about that Red. :heh:

I guess I was just taken aback a bit because it's easy for threads like this to get into the high magic vs. low-magic debate. Also, for someone who is perhaps unfamiliar with the low-magic style (as I once was), it's best to make clear that they are just styles of play and nothing more.

Although it does tend to specifically not appeal to the worst kinds of munchkins

I would agree with this. The traditional and generic definition of a high-magic campaign (or a "standard" D&D campaign) means that all the options and books are available. Everything is "turned on". A low-magic campaign usually has some kind of twist in which certain material may not fit. A "munchkin" may view this as an inferior style.
 
Last edited:

I'll go out on a limb with a definition that some may not necessarily agree with:

Low magic - A world in which realism takes precedence over the fantastical.


Chew on that.
 

die_kluge said:
I'll go out on a limb with a definition that some may not necessarily agree with:

Low magic - A world in which realism takes precedence over the fantastical.


Chew on that.
Well, that may be mostly true, but it's not necessarily so. Edgar Rice Burroughs' Barsoom and Pellucidar were certainly low (or no) magic settings, but were more fantastical than FR and Eberron put together.
 


Remove ads

Top