Jolly Giant
First Post
Every campaign I've ever run has been set in the same homebrew campaign world, which is definitely high-magic. However, my current campaign is nearing its end and I'm thinking it might be refreshing to try something different for my next campaign.
I know there is a lot of love for low-magic campaigns going around. What I don't know is exactly what "low-magic" means. What exactly makes a campaign low-magic in your opinion?
I know there is a lot of love for low-magic campaigns going around. What I don't know is exactly what "low-magic" means. What exactly makes a campaign low-magic in your opinion?