Chaosmancer
Legend
As noted, this type of fun is fun for Old School players. It is rare for Old School to even have the idea of consent. During game play the DM is free to have whatever they want to have happen. Even to PCs. An Old School player accepts this, even if they don't like it. Playing through hardships and adversity is fun to an Old School Gamer.
I get immediately, viscerally cautious whenever some states that there is no idea of consent, and that someone in power can have whatever they want to have happen, happen. If your players enjoy the adversity, then they will consent to whatever you have planned. IF you aren't asking them, because you don't want to hear them say no... then there might be a problem.
I'm not sure this is clearer or even part of one school. I think many players will say they don't want to loose their characters cool or favorite items.
This just highlights the differences, as plenty of Old School players would be fine playing Bark Bark the Dog Barbarian.
Would they? Or would they simply feel like there is no reason to rock the boat? You stated to my example of working with my DM to find a good sacrifice for my character's story that many if not most players don't want to lose things... and yet you also claim that plenty perhaps even most of OS players would be fine losing their entire character. There is certainly a disconnect here.
The games are very different. Many Old School gamers would never ask a player for consent or take there wish into account at all.....but it's not completely unknown to happen.
That is a problem to me.
And add
Every-person Heroes vs Chosen One Super Heroes
A New School character example is Luke (or Rae) Skywalker, Neo or Harry Potter.
An Old School character example is Conan, Dirty Harry or John McClaine
Actually, no. You specifically are pointing out "chosen ones" but that isn't how New School players make their characters. We do not make characters chosen by destiny.
Even the idea that Old School characters are "Everymen" is pretty suspect. Mordenkainen is an Old School character, played at Gygax's table. He is an archmage who has risen to the point of challenging gods and keeping balance in the multiverse. Now, you might challenge that he had to rise to that position... but so do all of our characters. My Fey Warlock Tharivol was a normal guy, who made a marriage pact with a Fey Lady. It even turned out that she had multiple simultaneous pacts, and every single one of them was "Tharivol". He had no special beginnings, but he was going to be an immortal Fey Lord sitting at the center of a rebuilt civilization... because the game was about rebuilding civilization.
We do acknowledge we are making protagonists, but that is very different.
Long Duration vs Short Duration
A New School game often has a set time limit, often a story goal, that once met ends the game. NS is often more focused and limited, so a campaign will be a set type of game...like an underwater setting, so all the players will make underwater characters.
Old School is often more Forever Campaigns. Players make whatever characters they wish, and then adventure endlessly. Very often for real world years, or more.
It can, I would say that New School does tend to lean more into having plots, as part of the character's being protagonists. The DM has a villain for them to fight, has an end goal of some sort to reach. But even Old School has this to a degree. You can't actually adventure endlessly, because you eventually max level the character.