The Adventure of the Dragon's Eye Temple: Deforch's 7th Adventure
Yesterday, my son played Dungeons & Dragons with a friend (the same friend as last time). This time, the friend's dad ran the game instead of me. This was my son's first game with a GM other than me. I thought people might still be interested in hearing about my son's experience, so I'm including a write-up just like the games that I run.
The game picked up where the friend's last adventure had ended--he was mounted on a friendly dragon, very tired from having fought a battle against the chocolate golem machine in the tiefling House of Valrhona. (The games that the friend's dad runs for him have a Candy Land theme; I think I tend to run more serious games for my son.) Looking for a place to rest, the other PC and the dragon flew to Deforch's family's castle, where they met up again with Deforch.
After they had rested, the other PC's dragon asked them if they would be willing to help him by going on an adventure. The Dragon's Eye Temple was nearby, and it held a legendary glowing crystal (the Dragon's Eye). Dragons couldn't go into the temple, but the dragon needed the crystal to heal his sick mommy. He asked if Deforch and Deforch's friend would help him by getting it. They of course agreed enthusiastically and flew to the temple, the other PC on his dragon and Deforch on Freezie.
The DM and I had built the Dragon's Eye Temple out of Duplo Lego bricks on a battle map, so there were physical walls that the minis were moving around within but still a battle map grid for combat. (He omitted the roof, of course, so the kids could move their figures around inside.) I think this worked really well for helping the kids visualize the situation. They also had fun decorating it by putting shiny stones on the walls. The only complexity was an issue of scale--the battlemap was ruled in a 1" square grid, but the standard four stud (2x2) Duplo brick is about 1.25" square, so it was hard to build a set of walls with the Duplo bricks that lined up with the battlemap grid. Searching on the web suggests that a Duplo brick is in fact 16 mm wide per stud, less a little at the end of each brick to reduce friction between bricks, so a 2x2 Duplo brick is 31.8 mm on a side, with works out to 1.252", for people who care about precision. For people who care, Lego bricks are based on 8 mm scaling, again with a slight reduction at the edges of pieces to reduce friction. (I suppose that you could make every wall, excluding corners, multiples of 16 (Duplo) studs long, so a short wall is 16 studs=5 battlemap squares long, a medium wall is 32 studs=10 battlemap squares long, and so forth, but we didn't think about that before we built the temple. Because the bricks end up forming structures that are 16 mm X the number of studs, really big structures will end up a little larger than the number of squares this suggests, but for reasonable numbers of studs, the error should be manageable. Anyway, something to try for next time.)
Getting back to the game, the dragons had to stay outside (although I'm not sure whether this was because they couldn't fit through the doors or because of some magical effect). In any event, this time my son accepted that more readily--I think he's starting to get used to the idea that there are places where Freezie can go with him, and places where Freezie has to wait outside. This makes life easier for the DMs.
Within the main chamber of the temple, there was a large door underneath the Dragon's Eye, with three-horizontal bands: red on bottom, white in the middle, and green at the top. To either side of the door, there was a torch with a giant flame on it (represented by a black Duplo block that projected out from the wall and then a fire elemental miniature on the top of the Duplo block. There were two statues flanking those (using the Living Statue minis). There were also three pairs of colored Duplo blocks projecting out into the main temple room. Each pair consisted of blocks on opposite walls of the temple, on the side walls. The first pair was green, the second pair was white, and the third pair was red.
The other PC and Deforch ignored the pairs of colored blocks and went straight up to the door. When they pushed at it and tried to open it, a ghostly dragon appeared and said that they could never have the Dragon's Eye. At that point, both the ghostly dragon and the torch flames, which came to life as fire elementals, attacked.
The boys did a good job of focusing their attacks--by the end of the second round, they had killed the ghostly dragon. (For people who care, the dragon was mechanically the wyrmling blizzard dragon from Monster Manual III.) I don't think the dragon ever hit either of them. The fire elementals burned the other PC several times, and Deforch once, but neither of them was even bloodied, and they quickly finished off the monsters. My son was very keen on using his magic swords to cool off Deforch's friend and put out the fire--I'm not sure quite what he was thinking there, but it was him trying to help out his friend and it was nice.
They then turned to exploring the room some more, trying to figure out how to open the door. Eventually, one of them tried touching one of the colored squares. It glowed briefly, as did its twin on the other side of the room, and then they both stopped glowing. They then spent a while trying to figure out how to make progress on that, but they clearly found the next step hard. They also distracted themselves by trying to interact with some of the shiny stones they had placed on the top of the walls--it was kinda interesting that it pretty clearly didn't occur to them that an element that they added probably wouldn't be the key to the puzzle. They also started thinking that maybe they needed to press all six stones at once, so the other PC tried to move around the statues (they wouldn't budge), and both the other PC and Deforch suggested recruiting their (in-character) parents to help--an idea that we rejected, because this was an adventure for just the two of them. Finally, with a little nudging from their (out-of-character) parents, they touched both green stones at the same time. At that point, two green bricks appeared on the black bricks where the torch flames had been.
They quickly moved on to press the white stones (causing two white bricks to appear on top of the green bricks on the black bricks) and the red stones (with the predictable result). At that point, the stack of bricks moved to in front of the door--but it didn't match, because the door was red-white-green, whereas the stacks of bricks were green-white-red. At that point, the statues animated and attacked our heroes.
The animated statues were quickly dispatched, although perhaps not quite as quickly as they could have been. By this point, both of the players were pretty distracted and had wandering attention. They were still having fun, but they were less focused on the game. After they defeated the statues, they pressed the pairs of stones, this time in the right order, and the DM popped the Dragon's Eye out of the wall (a crystal looking Duplo block). They clearly knew that they had succeeded, and brought it out to the dragon. They then switched over into full scale disassemble the temple mode, so the DM declared that the temple collapsed behind them, and we called the game there.
All in all, it was another fun game. The boys really enjoyed playing D&D together. The DM's use of Duplo bricks to create actual solid terrain and a physical puzzle was, I think, really successful at immersing the boys in the game. Props to him for using props.

I also think that the presence of another player makes my son, at least, more willing to play along with the constraints of the game and the setting the DM is describing, instead of trying to just interject his own elements. I think in that way he actually benefits from the structure of being one of two players instead of having the whole thing focus on him.
There continues to be the complication that it's much harder to maintain the kids' focus in a two-player (plus DM, and helping parent) game then in a one-player game. Partly that's because they distract each other, but it's also a function of it taking longer to accomplish things. Combat, in particular, is much slower--doubling the size of a fight from 1 PC and 1 monster to 2 PCs and 2 monsters probably increases the length of the combat to 1.5 or 1.75 times as long. (It's not quite double, because the PCs can focus their fire and gain some benefits from actions that affect multiple opponents, but it's still nearly twice as long.) That meant that this session ran about 70 minutes--a comparable session for one player would probably have finished in 45 or 50 minutes. And that's a big difference for four-year-old attention spans. Still, I think it's good for the kids to practice focusing on things for a longer period of time, and they had a ton of fun.