[Defunct] A Dark and Stormy Night

Thanks for the update on the Heal skill. I still not sure of the effect on subdual damage though. I could make a number of guesses . . . but having it clearly laid out would be simplest.

Also can we assume that I have a healer's kit, and I'll deduct the cost from my total gp's?
 

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Thanks for the update on the Heal skill. I still not sure of the effect on subdual damage though. I could make a number of guesses . . . but having it clearly laid out would be simplest.

Also can we assume that I have a healer's kit, and I'll deduct the cost from my total gp's?

Cool on the healer's kit, and, yes, my verbiage could be clearer. A lot of what I'm working with in this game is pulled from the new campaign I'm working on, and some of it isn't fit for public consumption yet.

I'll go back to the OP and put in some clarifications, examples, et cetera.

Mea culpa maxima.
 

Thanks for the clarifications Mark. Was I right in assuming that I couldn't take 10 on restoring hitpoints and the healers kit provides a +2 bonus?

I'll edit my 'character sheet' in a couple days.
 

Thanks for the clarifications Mark. Was I right in assuming that I couldn't take 10 on restoring hitpoints and the healers kit provides a +2 bonus?

Sure, why not? (But, to be honest, for my campaign, the healer's kit won't grant such bonus unless masterwork, but that's not relevant for our purposes.)
 




With Walking Dad ill and ravin_raven apparently AWOL, I'm going to leave the combat hanging until 26 December. I might create an account for my son Christopher and let him take over Gordon. Christopher's reasonably literate and familiar enough with the rules.
 

Batman_Christmas_singing.jpg


Merry Christmas, everyone!
 


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