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John Q. Mayhem said:*gasp!* Not going with the 1E approach?![]()
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it is a poor imitation of the real thing.

John Q. Mayhem said:*gasp!* Not going with the 1E approach?![]()
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Simply untrue on all counts. The 1e situation was as follows:Shemeska said:Within the in game history of the planes, there's an almost monolithic precident for true deities and archfiends largely staying out of one anothers business, and when they do come into conflict, the archfiends have tended to slap the deities around like five dollar whores. See the examples I gave earlier in the thread. Call it home field advantage, define it as you like, but the record is rather clear in the context of planar politics and affairs that the fiends have an upper hand on their own planes when dealing with deities who also inhabit those same planes.
How many yugoloths? And what power of deity? It's not like the yugoloth race couldn't field a force capable of taking down a true god, whatever the stats for the top yugoloth bosses are.Yugoloths carved Khin-Oin from the spine of a deity they killed,
Never heard of this. Chapter and verse, please.they also forced true deities out of active involvement in the Blood War,
That's Dicefreaks canon, AFAICT. I don't see any evidence for it in WotC material.Prince Levistus is shrinking the size of Set's deific domain in a protracted war,
Again, chapter and verse. Planes of Law rather clearly states that the goblin pantheon is "long established on Acheron," while the orcish pantheon has moved from Gehenna to the Hells to Acheron. That doesn't imply Asmodeus forcing Gruumsh to do anything.and Asmodeus forced Gruumsh and Maglubiyet out of Avernus and into Acheron.
Kain Darkwind said:Please don't whine and snivel when I make generalized comments or suggestions in the form of a statement. It is immature and petty.
Wel I don't believe that the loths killed this deity, at very least not directly. I guess, if the deity was truly slain by the yugoloths, it's the deity that they slowly killed at the dawn of the blood war by slaying her mortal followers. Or they simply stole the spine from the astral plane.ruleslawyer said:How many yugoloths? And what power of deity? It's not like the yugoloth race couldn't field a force capable of taking down a true god, whatever the stats for the top yugoloth bosses are. Never heard of this. Chapter and verse, please.
No, that's planescape canon, DF just adaopted it from PSruleslawyer said:That's Dicefreaks canon, AFAICT. I don't see any evidence for it in WotC material.
Well, some had worse stats than some deities, other had equal stats than some deities. Yet all archfiends were considered lesser gods.ruleslawyer said:1) Deities had better stats that archfiends. So did solars. (Rip, you can talk about theoretical lower limits to divine stats all you want, but the fact is that there IS a theoretical lower limit. It's represented by Lolth.)
Correct, after this OOC change there were some ingame rumors that the LotN were responsible, but it was never mentioned as a fact. And even if they were responsible, that could have been the work of 9 lesser gods using the right circumstances.ruleslawyer said:2) EGG and Ed Greenwood proposed moving the goblin, orc, and kobold pantheons out of the Nine Hells in order to avoid the question of "why don't these deities rule the Hells themselves?", NOT because of some in-game story reason that the archfiends had kicked them out.
ruleslawyer said:How many yugoloths? And what power of deity? It's not like the yugoloth race couldn't field a force capable of taking down a true god, whatever the stats for the top yugoloth bosses are.
Sledge said:To keep on topic, having them this low makes them ineffective by the rules. When the WEAKEST pit fiend stands a chance at usurping the demon lords, then what do the 54 hd ones do?
Dicefreaks is a good measure for me. I'm not opposed to scaling on principal, just the insane scaling.
Scaling demon lords from 30-50 is scaling and extreme at that. Just how much power can these cr 20ish demon lords actually wield.
Someone once told me they thought if he wanted his 1st level party fight the evil necromancer that terrorized the land, then that necromancer should be level 1 or 2. There is no "terrorize the land" at level 1 or 2. The same thing holds true of the bigger bads. Anything that can tell pit fiends what to do needs to be MUCH higher in cr than the weakest pit fiend. Especially since pit fiends reach considerably higher cr's than 20. Especially since pit fiends can show up in groups of 4. Why would a pit fiend not destroy a demon "lord" that is its inferior? What exactly is the CR of a 54 HD pit fiend again? Given that the demon lord base stats are as weak as the base stats for a non lord devil there is a problem here.