Mathew_Freeman
Adventurer
I haven't played this particular adventure, but what's up with WotC?
Also, if you haven't played or even read this particular adventure then I'd suggest you do so first before spouting off about how bad it is, thanks.
I haven't played this particular adventure, but what's up with WotC?
Read book 1 carefully to memorize the motivations and political scene if you want to run that. You need to have it down pat. Don't be too disappointed if your players get sick of dealing with Drow and decide that genocide is more palatable than politics though(thats what happened to us).
Both of these echo my experience as a player. The adventure must read a lot better than it plays, because a lot of people who have read through it rate it very highly, but in actual play I found it a tedious chore. Usually, it wasn't obvious to us as players that we were supposed to ally with or talk to any factions. When it was obvious, it usually seemed like a bad option, and just killing everything in the room seemed like the best bet (especially given that we're talking about cutting deals with creatures that are known to be evil backstabbers).wayne62682 said:I'm playing through this right now with my group; I don't know if it's my DM or the adventure but so far there's been very little interaction with anything, it's all been fights.
This wasn't our experience. In fact, I'll go so far as to say that we found most of the combats fairly easy, though usually filled with what seemed like random assortments of very grindy opponents.This is skipping to the end, but the final battle is much more difficult than anything that comes before it.
This was very much our experience with it. Again, for us it didn't seem like there were any options except "slog your way through".Really memorize the town in the Shadowfell if you want to treat at as anything but a generic dungeon crawl.
And not enough for your level, from memory. It certainly seemed like we got very little in the way of rewards during the adventure.Make your own treasure parcels. What the module gives is crap.
What made you decide to start a 14th level game? Just wanted to run the adventure?
Just a side note - this is a general tip, but a usual DM tactic.4. Radiant powers (eg the Avenger and the Paladin) work really well against Undead (one player has never used a Divine character in 4e before).
The problem with this, IMO, is that the players are likely to go "We're offering to help you when you got yourselves over a barrel, and you want us to PROVE ourselves? Forget you, lady".According to this plan, the players will then be looking for Matron Urlvrain in order to lend assistance. She, being haughty, confident and a schemer, will ask them a favour before she tells them where the portal is. Take out the Drow Necromancer, and quell the Slave Rebellion.