Demons, Devils and Celestials! Oh My!

1e didn't have that many fiends in modules. [sblock]Temple of Elemental evil has I think an Alu-fiend NPC running around. There are occasionally succubi as helpless shackled prisoners who will betray those who free them. Tomb of the Lizard King has a summoned vrock as a wandering monster in the tomb. The drow modules have some NE daemons. The joke module compilation Castle Greyhawk has Asmodeus and pit fiends in the 1st level module and Grazzt in a later one. There are the Orcus centered Bloodstone Path modules. Probably a few more but that's what I got off the top of my head.[/sblock]

Module S4 (Lost Caverns) had a bunch, including Baphomet. The Classic Spider Queen Module was loaded with demons *(in Lloth herself). There were a few more, but they were rare indeed.
 

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Several encounters include ... Evistro demons

They actually named a fiend an "Evistro" demon? Ouch. Like villains named Evil-Lyn, or Hoggish Greedly, I'm not sure I can accept that name for use as any sort of serious fiend. Ouch. It's on the level of "General Render" the nycaloth from the 3e MMIV.

And with respect to fiends in 2e, off the top of my head they appeared with more frequency and certainly in more detail than in either 1e or 3e, and books like Faces of Evil or Hellbound were dark as hell. It wasn't all in Planescape either. The MC: Outer Planes book came out only a year or two into the edition, yet you'll still see it tossed around that fiends were somehow taken entirely out of 2e. I really don't get it. And then for 3e, it was generally pretty thin on giving them anything more than a gloss of surface character, with the major exception of FC:I and to a lesser extent FC:II which were both amazing.
 

I dig using devils as the big bads in my homebrew. It's alot of fun to watch players want to kill the villain, but debate whether or not to because he's got something to offer if he's alive... Good times. I've used Baalzebul and Dispater as major campaign villains several times. They scare my players because they know that devils are smart, patient, and always have a backup plan.

Demons, I don't dig as much. I still use them from time to time because it's nice for the characters to battle manifestations of absolute, cosmic evil, but the 4E cosmology and origins mixes this up a bit. They scare my players because they know that demons are vicious, depraved, and downright sick in the head.

I have yet to determine how I'm going to use 4E stuff in my homebrew, but in 3.5 and earlier, I had changed the relation between demons and devils a bit. Demons were primordial spirits from a previous epoch that had been cast out of the universe during its creation. Devils were angels that rebelled against the supreme deity during a primogenal rebellion. I didn't have a "Blood War," I had decided that the conflict had been fought to a stalemate and the devils put a political spin on it to look like a victory. Because devils were more organized and disciplined, they tended to realize more of their objectives, but they were never able to finally deal with the demonic hordes.
 

I've liked demons since I first saw the succubus in
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I've loved the Abyss since 1e.

As a DM, I think it was Planescape that really sold me on campaigns with Demons and the Abyss featuring heavily.

As a player, it was the Planes of Chaos that made me like going to chaotic planes....the sheer concept that you could bend a plane to your will was intoxicating to me. Admittedly the power worked better in Limbo, but I liked the Abyss better.
 

I played BECMI as well when I was a kid, and came back to RPGs with 3e in my twenties, so the evil outsider thing totally mystified me. I remember reading the 3e ranger and thinking to myself that evil outsider was a silly favored enemy... I'd never even heard of that before!

Nowadays I do a lot of DMing, and I find myself liking outsiders for mechanical reasons - their full BAB means they can actually hit PCs, and the SLAs are tactically interesting. I found all that out from playing a fair number of Paizo adventures. Also, RPing irredeemably evil creatures is its own brand of fun. (... an every once in a while kind of fun.)
-blarg
 

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