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Dervish with Whirlwind Attack feat

The spirit of WWA is that you spin in a circle and hit everything you threaten once.

The spirit of DD is that you move around hitting whomever as many times as you have attacks.

So... you spin in a moving circle hitting whomever you threaten at full BAB as many times as you have 5-feet of movement? Pfeh. If that's the general concensus, then I guess I sure ain't general. Good.
 

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Zaebos said:
I don't know, the way I read whirlwind attack, it seems to me that it is referring to abilities, extra attacks, and bonuses granted by other feats, spells or abilities.

I can see how you are reading it as well... and I think both have merit... I suppose it seems it is the general concensus here that 'your' interpretation is correct.


Well, according to your own quote you are wrong:

Zaebos said:
PH 102 "When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats or abilities (such as the cleave feat or the haste spell)."

Notice how it says bonus or extra attacks, not bonuses or extra attacks. The only restriction here is on bonus or extra attacks.
 

Felix said:
The spirit of WWA is that you spin in a circle and hit everything you threaten once.

Uhm, no, it isn't. The spirit of WWA is that you put on a dazzling display of swords- / pikes- / hammersmanship and get to make a single attack against everything in reach. Whether this involves spinning around like a top (which is a really stupid image) or, more likely, a series a quick pivots, reversals, and blade flips, they both fall under the above spirit.

The spirit of DD is that you move around hitting whomever as many times as you have attacks.

The spirit of DD is that you step around in a whirling dance of steel and death, never quite where your foes expect you to be and cutting a swath through a line of foes.

So... you spin in a moving circle hitting whomever you threaten at full BAB as many times as you have 5-feet of movement?

No, you "put on a dazzling display of swords- / pikes- / hammersmanship," making "a series a quick pivots, reversals, and blade flips" as "you step around in a whirling dance of steel and death, never quite where your foes expect you to be and cutting a swath through a line of foes."

If that ain't D&D, then I don't know what is.
 

Felix said:
The spirit of WWA is that you spin in a circle and hit everything you threaten once.

The spirit of DD is that you move around hitting whomever as many times as you have attacks.

So... you spin in a moving circle hitting whomever you threaten at full BAB as many times as you have 5-feet of movement? Pfeh. If that's the general concensus, then I guess I sure ain't general. Good.

The spirit of being a whirlwinding dervish is that you must move between each of your attacks?
 



P of E said:
No, you "put on a dazzling display of swords- / pikes- / hammersmanship," making "a series a quick pivots, reversals, and blade flips" as "you step around in a whirling dance of steel and death, never quite where your foes expect you to be and cutting a swath through a line of foes."
I can't decide if that's k3wl or l33t.

Either way, WWA = Dealing death staying in place. DD = Moving about dealing death. Facinating how you've combined them.
 

Felix said:
I can't decide if that's k3wl or l33t.

Neither. It's totally sweet. Also, it flips out and kills you, it's so sweet.

Either way, WWA = Dealing death staying in place. DD = Moving about dealing death. Facinating how you've combined them.

Excepting, of course, that WWA isn't "Dealing death staying in place," anymore than a normal full attack is "dealing death staying in place." Both allow you to move. DD allows you to move farther.
 

Also, it flips out and kills you, it's so sweet.
I was wondering why a shiver went down my back... Ninjas taking levels in Dervish because "it totally fits my character". Ebbeh...

Excepting, of course, that WWA isn't "Dealing death staying in place," anymore than a normal full attack is "dealing death staying in place." Both allow you to move. DD allows you to move farther.
A five-foot step I can live with; that's pretty much not going anywhere. A 45-foot movement I can't (Barbarian 1 + Dash feat), and that's easy to get if you're going for the DD+WWA combo. Really, why not work the build that way while you're at it?
 

Felix said:
A five-foot step I can live with; that's pretty much not going anywhere. A 45-foot movement I can't (Barbarian 1 + Dash feat), and that's easy to get if you're going for the DD+WWA combo. Really, why not work the build that way while you're at it?

Because Barbarian doesn't fit all characters?

Because, even in the case you posted above, you're still only hitting at most 10 times, and you'll need to make ~9 DC 25+ Tumble checks (or use reach weapon, and even then you might need to make a couple).

I guess I don't see it as all that egregious, given the number of pre-reqs and over-all limited utility.
 

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