Mal Malenkirk
First Post
Carlos Initiative (1d10=6, 1d10=2, 1d10=2, 1d10=2, 1d10=9, 1d10=6, 1d10=2)
Kerry Initiative (1d10=7, 1d10=3, 1d10=2, 1d10=7, 1d10=9, 1d10=10, 1d10=5)
Rochelle (1d10=1, 1d10=8, 1d10=6, 1d10=1, 1d10=10, 1d10=7)
Goons (1d10=8, 1d10=7, 1d10=4, 1d10=10, 1d10=6)
Kerry hits cover first, before the killers can shoot. He stays completely hidden as he draws his weapon and focus his powers. He senses plenty of energy patterns in the vicinity but the the access door for the exit immediately jumps to his mind. Shutting it down would cut off the two assassins shooting from that direction. Otherwise, there is plenty of wireless transmission and Kerry figures he could start the alarm. There is no weapon on the hopper, though. It is a civilian airport.
Rochelle reach the cover behind the same hopper as Kerry just in time to avoid getting shot.
Once there she covers her mouth and tries visibly to keep herself under control.
"What do I do?" Rochelle manages to get out as she tries to calm her breathing down from hyperventilation levels. She then repeats the plea, even more desperately. "What do I do?!"
Psi (1d10=3, 1d10=9, 1d10=8, 1d10=3, 1d10=8)
Carlos ducks and weaves as he runs to cover toward in the opposite direction of Kerry.
dodge (1d10=6, 1d10=7, 1d10=5) +1 willpower
Pistol, goon 1 (1d10=1, 1d10=6, 1d10=5, 1d10=1, 1d10=5)
Pistol, goon 2 (1d10=3, 1d10=5, 1d10=5, 1d10=5, 1d10=5)
[sblock=ooc]Err... I didn't design them to be top notch assassins but that's ridiculous! First goon actually did a severity 2 botch![/sblock]
The two assassin hidden near the exit popped from cover and shoot at the running agent. Confused, the younger assassin tries to track Carlos with his gun and ends up shooting his ballistic weapon near the face of his colleague, blinding him and probably causing a serious burn with the heated gas exiting from his barrel.
The third assassin is currently unseen, moving behind the rows of Hoppers near where Rochelle and Kerry are hidden.
Kerry Initiative (1d10=7, 1d10=3, 1d10=2, 1d10=7, 1d10=9, 1d10=10, 1d10=5)
Rochelle (1d10=1, 1d10=8, 1d10=6, 1d10=1, 1d10=10, 1d10=7)
Goons (1d10=8, 1d10=7, 1d10=4, 1d10=10, 1d10=6)
Kerry hits cover first, before the killers can shoot. He stays completely hidden as he draws his weapon and focus his powers. He senses plenty of energy patterns in the vicinity but the the access door for the exit immediately jumps to his mind. Shutting it down would cut off the two assassins shooting from that direction. Otherwise, there is plenty of wireless transmission and Kerry figures he could start the alarm. There is no weapon on the hopper, though. It is a civilian airport.
Rochelle reach the cover behind the same hopper as Kerry just in time to avoid getting shot.
Once there she covers her mouth and tries visibly to keep herself under control.
"What do I do?" Rochelle manages to get out as she tries to calm her breathing down from hyperventilation levels. She then repeats the plea, even more desperately. "What do I do?!"
Psi (1d10=3, 1d10=9, 1d10=8, 1d10=3, 1d10=8)
Carlos ducks and weaves as he runs to cover toward in the opposite direction of Kerry.
dodge (1d10=6, 1d10=7, 1d10=5) +1 willpower
Pistol, goon 1 (1d10=1, 1d10=6, 1d10=5, 1d10=1, 1d10=5)
Pistol, goon 2 (1d10=3, 1d10=5, 1d10=5, 1d10=5, 1d10=5)
[sblock=ooc]Err... I didn't design them to be top notch assassins but that's ridiculous! First goon actually did a severity 2 botch![/sblock]
The two assassin hidden near the exit popped from cover and shoot at the running agent. Confused, the younger assassin tries to track Carlos with his gun and ends up shooting his ballistic weapon near the face of his colleague, blinding him and probably causing a serious burn with the heated gas exiting from his barrel.
The third assassin is currently unseen, moving behind the rows of Hoppers near where Rochelle and Kerry are hidden.