http://www.wizards.com/default.asp?x=dnd/dd/20051216a
More fun from Jesse Decker: three rules he dislikes, and a few house rules.
Dislikes
Polymorph - couldn't agree more. I've seen Ogre Magi polymorphing into Cave Trolls in RPGA adventures (and I did so myself in my Necropolis game)... it's just inherently flawed.
Antimagic Field - I'm very happy I've never come up against one. It is *so* much an effect that brings to mind some stupid cards in Magic: the Gathering. Kill it! Please!
Floaty Shields - Funny, I've just been reading some griping about them. I've never had one in my game. I probably never will now.
House Rules
Andy Collins - Raise Dead - I'm really tempted to employ this. Death is not uncommon in my games. (Yay, 6 PCs on Friday)
Chris Perkins - 20 level spell system - Not much to say without seeing it in full. (I like D&D magic mostly as it is, though).
Shoe - ban stat-boosting items - I'm leaning that way myself. The problems inherent in them affect the quick irrelevance of lower-CR monsters to high-level characters. (See my notes in my musings).
Mike Mearls - less randomness on hp - Interesting. Can you give us the full list, Mike?
Matt Sernett - action dice - Not so interesting. Giving the DM "action dice" is a recipe for disaster. I think I argued this last year on these boards. (I prefer "survival" dice for DMs, that can only be used defensively).
Cheers!
More fun from Jesse Decker: three rules he dislikes, and a few house rules.
Dislikes
Polymorph - couldn't agree more. I've seen Ogre Magi polymorphing into Cave Trolls in RPGA adventures (and I did so myself in my Necropolis game)... it's just inherently flawed.
Antimagic Field - I'm very happy I've never come up against one. It is *so* much an effect that brings to mind some stupid cards in Magic: the Gathering. Kill it! Please!
Floaty Shields - Funny, I've just been reading some griping about them. I've never had one in my game. I probably never will now.

House Rules
Andy Collins - Raise Dead - I'm really tempted to employ this. Death is not uncommon in my games. (Yay, 6 PCs on Friday)
Chris Perkins - 20 level spell system - Not much to say without seeing it in full. (I like D&D magic mostly as it is, though).
Shoe - ban stat-boosting items - I'm leaning that way myself. The problems inherent in them affect the quick irrelevance of lower-CR monsters to high-level characters. (See my notes in my musings).
Mike Mearls - less randomness on hp - Interesting. Can you give us the full list, Mike?
Matt Sernett - action dice - Not so interesting. Giving the DM "action dice" is a recipe for disaster. I think I argued this last year on these boards. (I prefer "survival" dice for DMs, that can only be used defensively).
Cheers!