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lowkey13
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While I understand your point, I still think the longsword is a better baseline. Its popularity isn't the point.When I speak of the generic +1 weapon, I mean the best-in-class +1 weapon.
In some sense, I could agree to make the rapier that weapon. But at least in game with feats, all my players that has created martial characters has opted for the "big guns", and so two-handed weapons see much more use, relegating one-handed weapons to specialist usage (such as Rogues and Monks).
So in my view, the +1 weapon we need to price first is the two-handed weapon. Whether we end up selecting the glaive, the greatsword or the hand crossbow is, in my opinion, not a primary issue, and I'm happy to leave that for later. After all we're in agreement it ain't the longsword or the sickle and that's good enough for now!
First off, apologies if you thought I accused you of misleadery (is that a word?) - what I meant was that you happened to use an example where the low and high points just happened to be one power of ten lower and higher respectively, which is not true in general.I am not "misleading" I just truly don't understand why you are overcomplicating this?
You've caught me red-handed.[MENTION=12731]CapnZapp[/MENTION] — Can you better explain your wealth curves from the graph in post #21? While the "Starting" curve is easy enough — it's a flat value per tier from the DMG — I just can't figure out how you arrived at that curve for the 5E Treasure line. It doesn't match anything I've been able to put together. (And I have no 3.e or Pathfinder materials, so can't make any analysis of those.)
The DMG info provides only linear data for the various tiers, but at least for levels 11-16, you are clearly not using linear results.
Except there is no "should" and no "standard" in 5th editionOh, okay. I think I get what you're saying. I don't know that I would agree with that approach, if I was to have magic shoppes (I love the "pes" at the end!).
If you are assuming that character wealth is the correct measure, and basing it on level (for example, 1/3 of your wealth at level 8), then you would run into two problems-
1. Either it's a fixed amount (how much "should" you have, based on a standard campaign), in which case it's the same as a fixed price list that you can easily vary based on a multiplier depending on the campaign type; or
Sorry don't understand what you mean. Why would you ever want to not slay dragons, creatures famous for having extra goldy hoards?2. It's a variable amount based on the amount the characters accrue, in which case gold doesn't matter, again, because magic items just accrue with level (because why bother slaying the dragon when you know an item will just be 1/3 of whatever you have at that level).
Well, it will be easy to produce a price list with only a single gold price (omitting level-prices and alternate wealth curves) once we're done if that helps the average DM that does not want to think about the underlying mechanics. Would that help?I get that you're restricting it to twenty numbers (based on levels), but that still feels like it's slotting magic items into "gain as you go slots," as opposed to being "for sale." Which, if that's what you're going for, that works, but I think I misinterpreted the assignment.
Here you go(And I have no 3.e or Pathfinder materials, so can't make any analysis of those.)