mach1.9pants said:
It doesn't stop them moving, it only means they cannot shift (i.e. move without provoking an AO). They can still move but the 'surrounders' will get appropraite AOs.....
Who said that the attackers have to surround the creature?
There can be a dragon taking up 16 squares and this "non-magical" ability still allows 2 opponents next to it on one side to prevent it from shifting directly away from them.
This is a game mechanic power. The sole purpose of it is to modify the rules as written. It doesn't in any way, shape, or form follow the descriptive text:
No matter where your foe turns, one of your allies is waiting for him.
Now, if they stated that it only occurs if allies have flank, then it would make more logical sense based on the descriptive text.
Course, the rational for it is pretty weak to begin with. If the controller is actually calling out commands to inform his allies where to go and what to do, what happens if they cannot hear him? And if so, how come the enemies cannot take advantage of those commands as well? And why can the allies instantly react to those commands (and why are the enemies ever unable to decipher them)?
That's the problem with game mechanics whose sole function is to modify other game mechanics. They sometimes do not make a lot of logical sense.
Personally, I am going to have a lot of problems with the verisimilitude of the martial powers if they are going to accomplish magical sounding effects (especially with no save against foes).
I probably will have very few problems with the divine or arcane powers.