Cam Banks
Adventurer
I'm developing a sort of steampunk fantasy setting influenced more by Jewish and Islamic tropes than standard Western European ones. One of the PC race options I'd like to include are golems, humanoid-shaped vessels containing a spirit dedicated to a specific purpose or role.
In many ways the race is supposed to replace dwarves, and combines elements of Dragonlance tinker gnomes as well (single-minded dedication to something, knack for tinkering with things). However, it really does smell like a construct, and from studying Savage Species it looks as if that's quite a significant advantage.
Now, these golems aren't uber-powerful Monster Manual golems - there will be ways to acquire more power with experience via prestige classes and feats, but essentially they're just living clay with an AI living inside them. As constructs they have no Constitution scores, and can't be healed by magic nor raised or resurrected, but they'd still be a +1 level adjustment.
Can anybody think of how I could balance out the construct type in order to bring the race down to a +0 level adjustment? Or am I doomed?
Cheers,
Cam
In many ways the race is supposed to replace dwarves, and combines elements of Dragonlance tinker gnomes as well (single-minded dedication to something, knack for tinkering with things). However, it really does smell like a construct, and from studying Savage Species it looks as if that's quite a significant advantage.
Now, these golems aren't uber-powerful Monster Manual golems - there will be ways to acquire more power with experience via prestige classes and feats, but essentially they're just living clay with an AI living inside them. As constructs they have no Constitution scores, and can't be healed by magic nor raised or resurrected, but they'd still be a +1 level adjustment.
Can anybody think of how I could balance out the construct type in order to bring the race down to a +0 level adjustment? Or am I doomed?
Cheers,
Cam